Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Lvl 10 positron vs Lvl 10 molecular

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Thu Aug 25, 2005 9:38 am

Lvl 10 positron vs Lvl 10 molecular

Hi everyone,

I modded the game so that I can buy the lvl 10 molecular shield at Freeport 5 and Freeport 9. However, I wanted to hear your thoughts on which of the lvl 10 positron or lvl 10 molecular shields is the best. In other discussions, I got the feeling that people rate the positron above the molecular. Is it because both the outcasts and the corsairs use weapons with a bonus against molecular?

Thanks,
Wiz914

Post Thu Aug 25, 2005 12:39 pm

Yes! While Graviton lvl 10 (only lvl. 8 is available unmodded, excluding npc sheilds) would theoretically be optimal (far more defense than either molecular or Positron, I beleive) positron is RESISTANT to the weapons utilized by high-level NPC outcasts and corsairs (Wyrm's and Salamanca's, they never use Tizonas or Krakens in unmodded, I believe) while molecular is actually VULNERABLE to the aforementioned weapons, and this can make a huge difference, especially if you are raiding or escaping from Omicron Alpha or Gamma with Outcasts/COrsairs pusruing or opposing you. Until you you have decent expeirience dealing with the aforementioned opponents, you will probably require all possible advantages.

Post Thu Aug 25, 2005 4:32 pm

That's what I figured out. I could technically add the lvl 10 graviton as well, however I find it a tad too strong for the npcs in the game (11000 strength, 245 regen)... It never goes down! Besides the Xenos and the Hogosha, nobody uses particle/plasma weapons in the unmodded game...

Post Thu Aug 25, 2005 7:14 pm

Lvl. 10 grav is not available within unmodded SP, npc sheilds are stronger than player sheilds, only lvl8 grav sheilds are available in unmodded SP. However, lvl 10 grav. is technically the best sheild in the game (grav sheilds are more powerful than molecular or positron, generally).

Post Fri Aug 26, 2005 5:24 am

That's it, I tried playing with the lvl 10 graviton shield (I modded the game myself to be able to buy the thing), but I find it very strong for the kind of weapons the npcs use in the single player game. It never goes down, and besides almost no faction uses weapons with a bonus vs. graviton shields. Actually, I never quite understood why the developpers made such a strong shield, i.e. more HP, faster regen, not many weapons with a bonus against it. Maybe it's because the campaign would be too hard without grav shields...

Post Fri Aug 26, 2005 8:56 am

As previously mentioned, only grav sheilds up to lvl. 8 are implemented for player use in unmodded SP. Also, you can't mount a lvl. 10 sheild on any campaign ship. Finally, while the lvl. 10 grav would be powerful against normal npcs, post-campaign nomads have weapons that will screw any form of sheilds at an exceptionally swift rate.

Post Tue Aug 30, 2005 7:02 am

NPC's get stonger shields to compensate for the fact that in an unmodded game, shields and hull's don't regen- NPC's don't use bats/bots as needed unless you are playing certain mods (Rebalance, Evolutions, etc).

Post Thu Sep 01, 2005 9:39 am

But on the up side, they never run out of energy and can fire their weapons forever if they wish (in the unmodded game, that is)...

Wiz914

Return to Freelancer Spoiler Forum