Mon Jul 05, 2004 1:03 am by Arania
because that would screw up the storyline and the power structure:
1) liberty
2) bretonia
3) Kusari
4) rheinland
5) order
6) Hispania (Corsairs, Outcasts)
7) Nomads
as for the wreck of FP7, yes:
.INI analysis-
[Object
nickname = Bw06_space_police_dmg_1
pos = 3259, 0, -20866
rotate = -15, 0, 0
archetype = space_police_dmg
[Object
nickname = Bw06_space_habitat_dmg_1
pos = 2838, -300, -20816
rotate = 90, 0, 0
archetype = space_habitat_dmg
[Object
nickname = Bw06_space_habitat_dmg_2
pos = 3118, -100, -20419
rotate = 60, 0, 0
archetype = space_habitat_dmg
[Object
nickname = Bw06_space_habitat_dmg_3
pos = 2398, 333, -20982
rotate = -15, 0, 0
archetype = space_habitat_dmg
[Object
nickname = Bw06_space_habitat_dmg_4
pos = 3086, -200, -20885
rotate = 68, 10, -18
archetype = space_habitat_dmg
[Object
nickname = Bw06_space_beamx_dmg_1
pos = 3022, 0, -20784
rotate = -15, 0, 0
archetype = space_beamx_dmg
[Object
nickname = Bw06_space_beaml_dmg_1
pos = 3026, 500, -20928
rotate = 77, -15, -48
archetype = space_beaml_dmg
[Object
nickname = Bw06_space_tankl4_dmg_1
pos = 3543, 0, -19958
rotate = -15, 0, 0
archetype = space_tankl4_dmg
[Object
nickname = Bw06_debris_large01_1
pos = 3006, 0, -20943
rotate = -15, 0, 0
archetype = debris_large01
[Object
nickname = Bw06_debris_med01_1
pos = 2638, 118, -20487
rotate = -15, 0, 0
archetype = debris_med01
[Object
nickname = Bw06_debris_med02_1
pos = 3220, 0, -20728
rotate = -15, 0, 0
archetype = debris_med02
[Object
nickname = Bw06_debris_med02_2
pos = 3418, 0, -20469
rotate = -15, 0, 0
archetype = debris_med02
[Object
nickname = Bw06_debris_xlarge01_2
pos = 2919, 300, -20855
rotate = -70, 0, 0
archetype = debris_xlarge01
those are all the seperate components of the FP7 wreck in BW06, or sigma-17.
Its not really that spectacular, just looks like the station went hawire after some pretty wacky incomplete manufacturing job...