* If you mount a missile, the gun energy rate is irrelevant coz 3 guns just can't suck up your energy
* Judge guns on damage rate, i.e refire rate multiplied by damage per hit
* A slow refire rate is irrelevant IMO
* Don't use gun combinations where there's more than a 51 projectile speed difference between them
* All else being equal, go for a faster projectile speed because they're more accurate
* Forget about gun range, because it's not that important IMO and if I think about that too, my head will explode
Observations:
Banshee has 2 class 6 gun ports, two class 7
There are no class 6 missiles
The most damaging class 7 missile is the Lancer, which mostly damages hulls
There are no class 6 Pulse guns
There are two class 7 Pulse guns which are exactly the same except for projectile speeds:
Rapier:600
Debilitator: 750
The two best hull damaging class 6 guns are exactly the same (they're particles guns), except for projectile speed:
Pyros Type III: 600
Adv. Tarantula: 699
The most popular type of shield used by factions is damaged the most by particle guns
The second most popular type of shield used by factions is damaged the most by neutron/tachyon guns
My equip for getting rid of ships the fastest (see previous post) has:
A class 7 Pulse for their shields
Lancer for their hulls
Class 6 particle guns for polishing off the remaining bits of hull after the missiles, and also doing decent shield damage
My equip for getting rid of ships more stylishly has:
One class 7 tachyon and two class 6 particle guns for good general death-by-shooting
A Lancer for when I get scared and need to just blow things out of the sky coz I'm not a good pilot
There is an alternative equip which gives exactly the same damage where all the guns have exactly the same projectile speed, but it is 600 (not 699 to 750).
I think slow guns are rubbish.
Shame the Banshee is so goddam ugly
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Bad at flying, good at statistics.