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Projectile Speeds

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Tue Mar 23, 2004 3:15 pm

Projectile Speeds

Ok so I been reading up about weapon combos as I been trying to sort out a perfect eagle set up with which to deal with N00b bashers in Manhatten.

Apparently the best way to get perfect aim is too have all your guns with the same projectile speed. So obvious choice is 6 nomad blasters due to the fact that statistic wise they are the best weapon and they will all match perfectly.

Only problem I have is I cannot seem to find a turret with a projectile speed of 600 to match the nomad blasters and keep the 100% perfect accuracy from going out the window. Shall i just buy a turret for show of strength but not use it or does anyone else have a better suggestion?

Post Tue Mar 23, 2004 3:24 pm

1. eagle only has 4 lvl 10 mounts not 6
2. the turret only fires forward at an extreme angle

As for loadouts an all round loadout is

2 Nomad Cannons - On the body of the ship
2 Nomad Blasters - On the wings
1 Tizona Del Cid
1 - either Skyblast or Wyrm
1 Star Killer or if rich Sunslayer Torpedo launcher

Note the difference of the Cannon and Blaster, for some reeason it makes them easier to aim having mixed speeds and not all of One, that is if you put them on the correct weapon slot. So assuming this is a server with no pvp rule for NY, then that loadout will happily handle 2 or 3 NY pkers that is if your good enough for it.

Post Tue Mar 23, 2004 6:07 pm

Match projectile speeds, but feel free to use varying refire rates. The refire rate is how often you can fire, while the projectile speed is how fast the bullets themselves travel.

Having weapons of multiple different projectile speeds means that they will all take a different amount of time to reach their target- your crosshairs only adjust for a single projectile speed, so it is very possible that only one or none of your shots may hit the target at all, even if they all share the same refire rate. This is not good.

With matched projectile speeds, the crosshairs will always be in the right place for the target's current course and speed, and you will hit with all your shots as long as the pilot does not evade. Even with refires accross the board, one of each even, 2.00, 3.03, 4.00, 5.05, 8.33, as long as the projectile speeds are matched they will all hit the target.

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Proud owner and operator of a Patriot!
Proud owner and operator of a Stiletto!
Proud ally of the Bounty Hunters' Guild!
Proud hater of Nomad weapons!
Proud user of all things underestimated!
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For the last time...there is no "N" in "TURRET"!

Post Wed Mar 24, 2004 10:05 am

Best loadout I've found for an Eagle is like Pinger's, but with both level 9 slots Tizona Del Cid. There's no speed 600 turret, and you wouldn't be able to use it to fire forward anyway, so just save your money, it's not worth buying one.

"There are 10 kinds of people in this world: those who understand binary and those who don't"

Post Wed Mar 24, 2004 11:28 am

Hey thanks for your replies. They have really helped out. Was half expecting to be totally flamed for this post but you been great.

Thanks again

Joxer

Post Fri Apr 09, 2004 7:04 pm

Has anyone besides me ever taken out a Rheinland Gunboat that was moving witha torp? This is probably a noob thing to say but torps go a ****load faster if you fire while using afterburners. and for some odd reason they home in to some extent. I now love my Sunslayer

Never, ever, take a laxative pill and a sleeping pill in the same night.

Post Sat Apr 10, 2004 12:27 am

a good pvp loadout is 3 nomad 2 t d cid and a connonball
dont forget a ripper mine launcher and a sunslayer is handy (you might not hit often with them but "incoming torpedo" freaks people out and they make mistakes

Post Sat Apr 10, 2004 1:01 am

get either nomad blasters, TdCs with salamancas, tachyons, or GMG photon guns, you amy want to incorporate a lvl 9 or 10 homing missile launcher and Hornet CD onboard, torps are pretty useless unless ur a REALLY good pilot or the other guy is just Crap.
Ive never heard an 'incoming torpedo' warning once...

Post Sat Apr 10, 2004 4:39 am

If you really want a turret, there are some that fire at 650 m/s, which might be close enough to 600 m/s that it doesn't mess everything else up. The Hogosha,Molly, Order, and Kusari has one. The Hogosha's seem to be most powerful. Hope this helps.

Trent: It's not the time, it's the sides that keep changing.

Post Sat Apr 10, 2004 5:14 am

i founded also a good outload for the eagle and used it serveral times in pvp

- tiz del cid
- cannonball launcher
- neutralizer (if possible the parazyzer) launcher
- skyblast b
- skyblast b
- skyblast b
- any torp or cd

you can use also a turret, but this is mostly use in sharp corner fires and backward fire (not using that much). for the turret i suggest a shield buster or a high firerate blaster.

the projectile speed off the missiles are 90, the tiz is 600 and the skyblasts are 750 m/s. this sounds ass a lot missing target, but their moslty mounted on this eagle as flak fire, while the missiles do the main part off destruction.

the use off mines and countermeasures seems to affect the flight statistics off the fighter to a lesser agile fighter, so i ould not suggest to use them, but feel free to add them onto your fighter.

_________________
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Post Sat Apr 10, 2004 12:47 pm

Turrets are of no use to me unless they fire forward, becasue if I eve get a Sabre behind me i just hit my afterburners then engine kill then turn around and nail them.

Never, ever, take a laxative pill and a sleeping pill in the same night.

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