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"Best" gun loadout in the game?

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Tue Oct 07, 2003 7:45 pm

"Best" gun loadout in the game?

I'm flying a Sabre, and am trying to figure out the optimal gun loadout. There seem to be many schools of thought on this subject. I've done some arithmetic and come up with the following (remember that the Sabre's turret fires forward, so it adds to the total damage):

Best "One Blast" shield-destroying loadout:
2 Cerberus
2 Diamondback
2 Tizona del Cid
1 Rapier or Adv. Debilitator turret

Damage per shot:
Shield: 5634
Hull: 4795

Damage per second:
Shield:17856
Hull: 9808

This loadout does the most shield damage per blast (within reason: 6 tizonas will do 8260 shield damage per shot, but only 266 hull). This is the one you want to scare people with; it removes any shield level 6 or lower in one shot, and any shield in the game with a second blast of the pulse guns. However, the fire rate for the 4 lvl 10s is only 2 per second, and the other 3 guns don't do any hull damage, so the hull damage per second really suffers.

Best DPS (hull) with a synchronized loadout:
4 Nomad Blasters
2 Salamanca Mk II
1 Salamanca turret OR lvl 8 pulse turret

Damage per shot: (w/ Salamanca turret)
Shield: 2000
Hull: 4007

Damage per second: (w/ Salamanca turret)
Shield: 8000
Hull: 16028

This loadout is made up of the best guns that fire at 4 per second. The damage per second is second only to using 3.03 rate guns. There seems to be an issue with the Nomad guns, however. I've noticed that some hits don't seem to do full damage. Either there's a randomizer that reduces average damage, or you have to hit solidly (not just hitting the shield sphere, but the ship's hit box) for any damage at all to be done, but it's worth being aware that hitting with all guns doesn't necessarily mean full damage. Use a Salamanca turret to maximize hull damage. A pulse turret is of course for extra shield damage (bumps shield DPS to 10255, drops hull DPS to 14176)

Best hull DPS, period:
4 Nomad Cannons
2 Wyrm Type 2
1 Salamanca Turret

Damage per shot:
Shield: 2588
Hull: 5181

Damage per second:
Shield: 8078
Hull: 16173


This loadout is the best of the best. The most hull damage per second by the numbers of any loadout in the game. The downside of this is that after the first blast, the synchronization of the cannons and turret don't line up exactly for 606 shots (They line up pretty well for about 5 seconds). It's not a big deal if you fire in bursts, or if you don't mind the odd rhythms of the shots while strafing a target. Going just by DPS, there isn't much advantage with this loadout over the synchronized one, but with more damage per shot, the timing changes. You can get 2 shots (5172 shield) with this loadout before your opponent with 4 shot per sec guns can get 3 (he's done only 4000 damage), and that can make all the difference.

Post Tue Oct 07, 2003 7:49 pm

So, after all this, which do you think would be best, and why? Torpedoes, mines, and missiles of course change all this up, but those cost money every shot. What loadout do you use for PVP or just for general purpose, and what makes it better than anything else you've tried?

Post Tue Oct 07, 2003 8:34 pm

its what you prefer thats best
btw you didnt mention the most damaging turret skyblast b or the most damaging non nomad gun (same per sec as dbs and cerberus) the kraken 2
some people may even like 7 shield killers witha torp and ripper for pvp
but there isnt a best loadout as a broad rule

Post Tue Oct 07, 2003 8:35 pm

i have a dagger with;
- adv. stunpulse
- slingshot missile launcher
- sweeper missile launcher
- dragoon type 1
- pyros type 1 turret
- wasp missile launcher
- cutter mines
- adv. countermeasure

the emp-missile and javalin-type missile is a davastating combo...

u can kill an other player with a dagger with only the use of 2 missiles, just shooted almost against at the same time, first emp-missile, then javalin-type...

i took out multiple times a very good pilot that way... and toke also my shield down in it, only my shield, not also my hull...

If u c some1 in a dagger make fireballs from hunters it can be me

Post Tue Oct 07, 2003 9:01 pm

I have a Rhienland Valkyrie with the following loadout:

Driller Mine,
Adv. CounterMeasures,
SunSlayer Torpedoes,
FireKiss mk1, (turret)
2X Horviper Mk2,
2X StealthBlade mk2,
FireKiss mk1,

Post Tue Oct 07, 2003 10:37 pm

Wow, I dunno how I missed the Kraken Type 2... That beats the Salamanca, and makes the synchronized setup quite a force to reckon with... I'm not big on the Skyblast turret. I prefer 4 shots/sec guns as a nice balance between hitting your target a lot and concentrating firepower in blasts, but that's just me. Just goes to prove your point.

So, I currently have 2 Wyrm 2s, 4 Cannons, and an adv. debilitator. I can change that in a heartbeat to blasters and salamancas. I guess I'll check FL DataStorm and grab a pair of Krakens.

Post Tue Oct 07, 2003 10:56 pm

the kracken 2's are sold at Ruiz base in Omicron Beta.

I have 3 of those, 2 Diamondbacks and a Firestalker or 4th Kracken on my Eagle.

I have a Wyrm Turret that actually starts firing and low 10 and 2 o'clock

The Krackens are great, the Diamondbacks look cool.

"On this ship you are to refer to me as Idiot, not you Captain. I mean... you know what I mean."

Post Wed Oct 08, 2003 2:42 am

*revised* I fly a Drake with 2 Pyros type 3, 2 Borroco, Hornet cruise disruptor and Ripper mine launcher.

Burn the land and and boil the sea, you can't take the sky from me. *Firefly*

Edited by - Kestrel_Falcon on 11-10-2003 03:53:58

Post Wed Oct 08, 2003 3:22 am

This is the sort of discussion I've been waiting for. There may have been others, but I missed them for sure.

You know the one thing I never do hear the top pilots talk about is the merits of using (or not using) the auto-leveling aspect of every ship. I was always able to be spotted during the beta process in MP because I was the one flying upside down 99% of the time. Personally, I think that one minor feature is highly overlooked. Moving erratically can work wonders for avoiding hostile fire and ordanance while offering the pilot to make some amazing manuevers in a dogfight. But this isn't about piloting skills, it's about loadouts and I think it's a sign of a darn good game when there's no consensus about what really is the best loadout.

It seems piloting "styles" are as important as the weapons ya bring to the dance.

Edited by - Stinger on 08-10-2003 04:23:52

Post Wed Oct 08, 2003 12:38 pm

a favourite loadout of mine (for missions not pvp) is to mount 6 skyblastb and a skyblast b turret on a sabre ok maybe not the most damaging but it looks spectacular and is very effective
7 streams of yellow blobs firing at 8.33 tends to catch people`s eye
@ stinger velocity change erratically in a dogfight is a real winner i have reverse thrust mapped to space just fot that occassion

Post Wed Oct 08, 2003 12:59 pm

@stinger, it's mostly a combo off div weaps what can make even a low class fighter very dangerous...

combo shooting with missiles can be act in a reaction what destroy a ship almost in the same time...

like having a dagger who fight against an other dagger in pvp... the pilotskills r the same, the weaps almost (use my outload). if the sweeper missile of my dagger is changed into a dragoon type 1 also, it's a good fighter for ai-missions, but it can kill u in pvp play...

i had that against an other player, i had the sweeper outload, and shooted 2 missiles on the first pass and he was gone... (first sweeper and then inmediat the slingshot) it will act in shield down and inmediate blowup of the slingshot what hit the hull... u must be able to shoot them in this short time, to short and the slingshot will blow up in the blast of the sweeper, to late and he has already hit the f-key and his shield is back online.

the first ask for outload is: "do i gonna use it for pvp or for npc-missions"
after that u can say what kind of weaps u will need, like mine is better for pvp and not that good anymore for ncp-missions.

If u c some1 in a dagger make fireballs from hunters it can be me

Post Wed Oct 08, 2003 1:50 pm

@ steel, the 7 skyblast B’s are great, don’t they slurp up power though.

My current loadout on the Eagle is

1 Tizona del Cid

1 Cannonball Missile

2 Nomad Blasters

2 CERBURUS classifieds

1 Sunslayer torpedo

1 Ripper mine


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If there is anything more important than my ego around here, I want it caught and shot immediately ~ (Zaphod Beeblebrox - Hitchhikers Guide to the Galaxy)

Post Wed Oct 08, 2003 2:25 pm

big power drain ! oh yes ! but when killing ai with that firepower bursts are enough usually and boy does it look good
mind you it uses less power than some codename setups

Post Wed Oct 08, 2003 2:39 pm

Yeh, if I’m using Codenames, I always try to balance them with nomads, the projectile speed is the same, and the zero power drain of the nomads makes up for the big dent made by the codenames.

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If there is anything more important than my ego around here, I want it caught and shot immediately ~ (Zaphod Beeblebrox - Hitchhikers Guide to the Galaxy)

Post Thu Oct 09, 2003 3:59 am

I prefer this loadout:

2 Tizona Del Cids
4 Nomad Blasters
Salamanca Turret
Ripper Mine
Sunslayer Torpoedo

Now, if I can afford the ammo I will substitute a Nomad Blaster in favor of a Cannonball Missile. Funny how no one is mentioning missiles here.

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