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Codenames

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Sun Sep 14, 2003 12:07 pm

Codenames

What is with codenames? Are the game designers to lazy to put a description or making a mod that we spend precious time wasting for. Anyway, can someone post where all the codename weaponds are? I getting lazier to check the forum. Wait, i'm becoming a game designer. Noooooooooo! Ohh well, at least you get a good pay...

Post Sun Sep 14, 2003 12:40 pm

The CODENAMES are to show there special, top secret, millitary weapons that no one knows about. And concerning were they are here you go. Didnt expect me to say that huh?
IRON HAMMER: Sigma 13, 3C
ARCHANGEL: Omega 4, 4D
BLOODSTONE: Sigma 13, 4C
BLUE BLAZE: Sigma 17, 4F
CERBERUS: Omicron Alpha, 4F
DARK BLOSSOM: Tau 37, 2E
DIAMONDBACK: Sigma 13, 5C
GOLDEN BLADE: Omega 11, 6E
GUARDIAN: Omicron Alpha, 4F
GUARDIAN: Omicron Gamma, 5C
JADE: Sigma 13, 5C
ONYX: Sigma 13, 4C
PROMETHEUS: Omicron Alpha, 6D
SILVER FIRE: Sigma 13, 3C
THORS HAMMER: Omicron Theta, 6E
WILDFIRE: Omicron Beta, 5E

Enjoy your new found WMDs!! Have any questions just call....

"Lets settle this like men... with guns" Killzone

Post Mon Sep 15, 2003 12:40 am

Thanks Killzone

Post Mon Sep 15, 2003 12:43 am

Just to get a little political...

The ONLY WMDs every found. :-)

Post Mon Sep 15, 2003 1:54 am

lol

Post Thu Sep 18, 2003 11:28 pm

What's the best combo of codenames

Post Fri Sep 19, 2003 5:29 pm

cerberus and diamondback...

but i do mostly 4 kraken type 2 and 2 wyrm type 2 (higher damage a sec)

If u c some1 in a defender make fireballs from hunter it can be me

Post Fri Sep 19, 2003 6:57 pm

The best combo of codenames is none at all - all of the codenames are inferior the notorious Nomad guns and to decent class 9 guns like the Kraken Type 2s.

Post Fri Sep 19, 2003 7:26 pm

Wish I knew which CODENAMES combos were best.... Ive never flown a Lv10 ship *Sniff* yet Ive had a hull full with most of the CODENAME's *Sniff* WHY ME!!!! Its so hard restaring after completing, with no though of whats to come....

Ahh screw Lv10 weps anyway!! Ill stick to good ol reliable Cardamine... yeah thats right Cardamine!! in an Anubis.... God I need to get out more..............

Bein an Outcast is about doin things you wanna do: Kill, Terrorise, Murder, Destroy, Smoke Cardamine, ya know, normal stuff.....

Post Sat Sep 20, 2003 12:59 am

I picked my Lv10 guns based on how cool they looked when I fired them. It doesn't matter how powerful they are if you can just get your opponent in your sights...

Cardamine rules!!

Post Sat Sep 20, 2003 5:05 pm

Tip for a good combo
First thing, get yerself a macro program.
If you have yourself say four WILDFIRE lasers on hardport 3, 4, 5, and 6.
Set your macro softwear so that it presses keys 3, 4, 5, and 6, in a sequense and then loop it.
this will effectively give you a 1k hull damage weapon at a refire rate of aprox 8
Did this with skyblast B cannons and ended makeing some kinda insane gattlink gun spewing a constant stream off fire with a refire rate of something like 33.2 with made it inpossible to miss and still maintaned hi powerlevels
If you fail to hit you target with that you are quite a poor shot

Post Sat Sep 20, 2003 5:12 pm

i just wanna know what are the best combos of weapons? my titan currently hold hornvipers and nomad energy cannons. havent got any codename weapons yet.

i am but a freelancer, tied to the hessians.

Post Sat Sep 20, 2003 5:25 pm

Diamondback, Cerebus, Firekiss Mk II --- RR16

Whoever came up with "Mission Commision" should be lined up and shot

Post Sat Sep 20, 2003 6:57 pm

Speaking of Codenames...
Erm... Not to sound like a total moron, but how in all nine levels of hell are you people actually using these WMD's?
I'm running a Titan atm with;
2x Salamanca MK I
4x Wyrm Type I
and a Skyblast Turret A
All are Class 8 weapons, but, as we all know, the Titan has capabilities of wielding Class 10 weaponry.
I cannot work out for the life of me how to "attach" these WMD's to my Tool Of War... :S
Any hints would be greatly appreciated, blah blah blah... ~
Oh, also... you guys are talking about 'combining' WMD's... Does this create one UBERl33t weapon, or are you just meaning '6 slots & 1 turret = 6 WMD's and a turret you can use' (effectively)
Yeah, but seriously... I've spent millions of credits selling WMD's to shops, selling my weapons to shops, then having to BUY THEM BACK to auto-mount them because I don't have a clue. WMD's won't auto-mount btw...
This is kinda irritating cuz I've used the spoilers from this website to get every known WMD, and uh... they're spamming me out, and rusting in my hold... lol
Thanks guys... Feel free to answer me now and assassinate me later...


"Education is the progressive discovery of our own ignorance"

Post Sat Sep 20, 2003 7:13 pm

Hi.
My name is Khanithea, and I'm an idiot.
For some odd reason I didn't see that STUPID BLOODY CLICKABLE ICON that signalled "MOUNTED" or "UNMOUNTED"
Hmmmmmm......

Feel free to laugh at me now, and uhm... Laugh some more later too, or something... I don't care...

Blah!

"Education is the progressive discovery of our own ignorance"

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