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Life after level 38 - campaign fun overview

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Sun Aug 31, 2003 8:09 pm

Life after level 38 - campaign fun overview

So you have beaten the campaign, explored Sirius, flown Humpy/Titan/Sabre/Eagle and are now getting bored? No problem, even if MP is not your thing: here is an overview of various ways how to have fun with the singleplayer campaign, and I'll try to give links to all important threads where the details are discussed.

First, there is a Plan for a Maximum-Fun Campaign. The theme is overkill - using the finest equipment that can be obtained from shops, ships & wrecks, preferrably stuff that is more powerful than anything that you are allowed to buy at that point. Use the most powerful class 5 guns & missiles before level 10, the best class 6 guns while still in Bretonia, or fetch level 32 mines from one of the hidden worlds when you are level 13 so that you can score a goodish portion of the sixteen battleship/cruiser kills that are possible during the rest of the campaign. Toast the gunboats near Willard before Walker can complain about them (he will probably complain anyway), fry the Magellan Piranhas before the Hackers show up and listen to a comm transmission from a dead Bounty Huntress, or hear Tobias proclaim his intention to destroy a cruiser that is dust already ... So much to do.

You will probably find the story missions ridiculously soft during the fun run, but that is easily remedied: just use a freighter or one of the lesser ships to beat the campaign. This may also teach you a thing or two about combat and proper weapon selection, because it puts you in more extreme situations than if you fly high-level fighters. Related threads and campaign write-ups:
(no thread for beating campaign in a freighter?)
Has anyone beat SP in a light fighter?
Rhino
Starflier
Startracker
Bloodhound
Also recommended but apparently without their own discussion threads so far:
Patriot
Piranha
Defender
Dagger
Mule
Clydesdale
Dromedary

The Dromedary is a lot of fun because it has actually the most firepower of all the ships available before mission 11 (except for the lack of torpedoes) and you can get it at level 10 already, right after the Sprague mission. Of the rest, Dagger and Defender are probably the easiest because they combine adequate agility with good loadout options (shield buster and missiles and a decent set of hull guns, Defender can even use torps). OTOH, a good LF pilot may find Starflier and Patriot easier since these are the most agile ships in the game. Mule and Clydesdale are tough, Rhino insanely hard. But you don't have to beat the campaign all the way in order to have fun - just hop into one of these ships and see how far you can take it. You may surprise yourself.

After learning how to fly & fight you may be ready for a fast run to test your skills: FLDQ. Scores are kept in the main thread Competition: FLDQ - Freelancer Done Quick (separate lists are kept per number of battleships killed). Related topics are:
Battleship kills that do get counted
Freelancer Done Quick - hints and partial walk-through
FLDQ - T-Hawk's $1 million challenge
Level 7

And always heed NukeIt's Survival Laws of Freelancer ...

BTW, you do not have to watch the ground-based cutscenes again unless you want to: T-Hawk as written a mod - Campaign Cutscenes Disabled - that removes these cutscenes. Also, you can fly all story missions back-to-back without wasting time on freelancing if you use the tricks that are discussed in the threads related to FLDQ.

If you think that an important thread is missing, just shout and I'll add it if your arguments are convincing.


Edited by - Sherlog on 31-08-2003 21:23:08

Post Sun Aug 31, 2003 8:21 pm

you mentioned the mule,my fav ship
a good loadout is possible as unlike the rhino it can take a slignshot +3 guns and 3 turrets in a forward arc
beaten SP 11 times with that ship,once in 2h 33min cant remember how i did it tho,prob'ly exploiting a fast-level quirk

Post Sun Aug 31, 2003 8:37 pm

Ahh, the Mule - an alluring combination between firepower and loot storage capacity, especially for the Liberty phase of the campaign. But the final missions must have been very tough ...

Here's a couple of links related to lucrative trade routes and cycles. I had to cut these from the original post because the server kept choking:
Best Trade Route?! (Trade cycle!)
Easiest and most profitable trade routes. Leave your opinions here!!
Getting a class 10 ship in 2 hours and 49 minutes
MP trade routes profit analysis
sweet trade route ( for MP and open sp mod users )
The best trade route in the game???????????
What is most profitable trade route and what and where is best shield no mod/hack??

Post Mon Sep 01, 2003 12:44 am

...just imagine trying to complete the campaign in a Humpback, if that were possible...

No, this is not a "best ship" thread. Hold your fire.

Post Mon Sep 01, 2003 7:16 pm

last few missions can be quite challenging with a mule esp. those with nomads and other "uber-nasties"

humpback campaign,maybe mod an ini-humpy for sale at battleship yukon for 22 000? could be possible,might be something to attempt

Edited by - KrAzY ScOuT on 01-09-2003 20:19:22

Post Mon Sep 01, 2003 7:51 pm

I'm still working on the mule...I got as far as mission 7, then got stuck fighting the Rhineland fleet and took a break for a while. That battle in particular is a real pain in a freighter, especially one like the mule or rhino. I've managed to get myself atomized more than a few times-I'm afraid I'm not much of a combat pilot in a freighter.

*edit* Wonder if there are any more cruddy ships that could be done...Pirahna maybe? That's not exactly the king of its class.

----------------------------------------
"Although I do not consider myself a member of the Bounty Hunters' Guild, I find that their goals and mine often follow the same path. I will aid them when I can...if they give me a percentage of the salvage from whatever they frag along the way. Hell, they were even so kind as to sell me a ship after one of my jobs with them, and I've been flying her ever since. But god help them if someone puts a bounty on THEIR heads, for I don't care who I hunt for, as long as their live capture(or untimely death) can get me enough credits to buy a decent sized mug of my favorite drink."- A Freelance Bounty Hunter.

Edited by - NukeIt on 01-09-2003 20:55:53

Post Mon Sep 01, 2003 10:02 pm

@ LethalHarry & KrAzY ScOuT, T-Hawk has posted instructions on how to make the Humpy available on Planet Harris during the SP campaign in the thread Rhino Campaign. Go get it!

@ NukeIt, the Piranha lacks the turret slot of the Dagger but otherwise its stats are identical. It should not be much harder than the Bloodhound and, being an LF, it should be much easier than the Mule. So go get it while the going is hot.

Edited by - Sherlog on 01-09-2003 23:07:19

Post Wed Sep 03, 2003 3:44 pm

I think I will...I may or may not have a savegame from one time when I used the Pirahna in the bretonia phase, if I still have it I'll go from there.

Someone's gotta make some more crappy ships for this game, or there won't be any more left soon.

----------------------------------------
"Although I do not consider myself a member of the Bounty Hunters' Guild, I find that their goals and mine often follow the same path. I will aid them when I can...if they give me a percentage of the salvage from whatever they frag along the way. Hell, they were even so kind as to sell me a ship after one of my jobs with them, and I've been flying her ever since. But god help them if someone puts a bounty on THEIR heads, for I don't care who I hunt for, as long as their live capture(or untimely death) can get me enough credits to buy a decent sized mug of my favorite drink."- A Freelance Bounty Hunter.

Post Thu Sep 04, 2003 4:17 pm

In my opinion it is better to just skip the Bretonian ships if you are going the light fighter route--the Dagger is a pretty even match for the Cavalier--it may not be able to mount level 5 guns, but it can mount an extra level 4 gun since it is the only light fighter with a forward-firing turret. My strategy is to finish Mission 2 in the Starflier and then get a Dagger, which pretty much ownz until I can get a Drake.

Best loadout for the Dagger:

2 Barrager Mk. II (level 4)
1 Barrager Mk. II Turret (Level 4)
2 Adv. Scorpion (level 3)

Post Fri Sep 05, 2003 5:04 pm

This is a great write up and should be made a sticky.

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