I'll wait it out then. Knowing Juni will wait, I feel much more relaxed about the money issues.
The only really hard mission in a Tarsus is the waves of bounty hunters. You have to run into an asteroid field and let them beat themselves to death.
The key to the rest is to kill the gaian types every chance you get and *not* take missions against pirates except when forced to by the plot. You can end up with everyone but the Kilrathi and anti-techs showing up as friendlies unless the plot dictates otherwise.
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Couple-three other notes.
Winning in a Galaxy takes some doing, it is a bigger target. Too bad the turrents don't work like Freelancer turrents or the Galaxy gunship would be feared the universe over.
Beating the drone is easier than the bounty hunters.
The CD version puts you up against a centurion with 4 fusion cannon instead of 4 green guns in the last battle and is actually harder.
I always wanted to be able to fly a bounty-hunter demon for a few missions. And, always wanted the second expansion where you get the green gun back -- which never got done.
I miss Privateer-style run cargo and base defense missions. It really holds up well, even now. The combat model was great.
I also liked the various nav/hud computers -- they sure made a difference.
Freelancer almost seems like a step backwards in many ways, though I'm enjoying it. I'm glad to hear that I don't need to worry about keeping tightly on track vis a vis the plot and ships.
One last thing.
How does one find a wreck? I got a clue on one, but #/alpha leaves a huge amount of space to search. I don't understand how anyone does it.
Dire Wolf
http://adrr.com/wing
http://adrr.com/story