T0 - 4:14:14.
Mission 1 - Starflier, with two Justice Mk 1 and a Javelin launcher with 38 missiles. Didn't buy cargo either on Manhattan or Pittsburgh. After destroying the criminal base, flew straight to Norfolk Shipyard and knocked off an H-Fuel depot for instant level-up, and sold that on Manhattan.
Mission 2 - Patriot, 2x Justice Mk III, 1x Justice Mk I, Javelin launcher. Flew from the Missouri to the Norfolk and knocked off two H-Fuel depots this time (actually three because I accidentally blew up the loot from one.) Acquiring the H-Fuel was enough to level up.
Mission 3 - Did nothing on Manhattan. Got hacked in both lanes in New York and one in California costing an extra minute or so (at least the rogues were neutral towards me.) On Cal Minor, swapped the Justice Mk I for an Adv.Stunpulse and the Javelin for a Slingshot, and bought the class-2 shield. A Stunpulse/Slingshot combination can kill the Outcast fighters in a second each - an all-Lavablade loadout can't do that. On Willard, bought class-3 shield and Heavy Thruster.
At the Rheinland fight at Willard, I knocked off five fighters before the allies finished chattering on the way in (Juni's "This is gonna get rough"
, and every Rheinland ship was destroyed before the bombers spawned. Pudding enough for you with the laser guns, Sherlog?
Got the Balboa, but forgot to first empty my hold of debris from the Willard fight so came away with only 17 Cardamine. Oops.
Mission 4 - still 2x Justice Mk III, 1x Adv.Stunpulse, and Slingshot. Didn't go for the cruisers, but went for fighters instead, racking up 7 kills at Manhattan and 9 at Benford. Bet you can't do that with Lavablades. :p Also got 7 of the 8 Bounty Hunters. Total weapon loot from all this: one stinkin' Vengeance. Firing $91 at each ship does drain the networth a bit.
Mission 5 - Cavalier, 2x Pyros Type 2, 1x Adv.Stunpulse, Slingshot. Rheinland fighters generally took two Slingshots, so when flying head-on passes I started firing a missile at 1000m away from the target and followed it up with a second one before reaching the target.
Mission 6 - Same loadout and tactics as mission 5.
Mission 7 - Same loadout. I was still using the class-3 graviton shield at this point; since I'd be swapping to the Barracuda soon I opted not to spent the cash on a class-5 LF shield earlier, and opted not to buy a class-5 graviton on Shinkaku for only one battle.
In the big battles in Leeds and Tau-29, I went only for fighters. The allied ships are better at shooting big stationary targets, and with the Stunpulse I was better at shooting the fighters. Of course, I took out the fighters before they got done, and then I took down the gunboats with more Slingshots. The last target to die was the Schiller, which of course meant an extra 10 seconds wasted while the battleship exploded and played its comms.
Bought four Pyros Type 1s on Cali, and leveled up on New Tokyo by selling 13 Gold then 17 Diamonds. Got lane hacked twice on the way to New Tokyo costing more time.
On New Tokyo, bought the Barracuda of course. However, I couldn't afford Starkillers because I needed all the rest of my cash (had to sell nanobots too) to afford 39 Light Arms required for leveling on Kyoto. Of course, if you take a ship with 35 cargo, you can take all Gold for much more profit and have Starkillers for the Transport mission. Another plus for the Crusader actually.
Mission 8 - Barracuda, 4x Pyros Type 1, 2x Pyros Type 2. This set of guns is powerful enough to take out the weapons platforms in two passes each, and several of the fighters in one pass if it started far away and I didn't use the thruster when approaching. Due to having only the class-4 shield that came with the Barracuda, and no nanobots, I had quite a scare from some missile fire, with 2 bars of hull left. But fortunately that fighter dropped nanobots, and
thankfully I didn't lose any wings or weapons.
Leveled up by selling light arms. On Kyoto, I finally bought a Starkiller launcher, but could only afford the class-5 graviton shield and even so could not afford a full load of ammo and batteries and nanobots (launched with about 25 of each.)
Mission 9 - Barracuda, 4x Pyros Type 1, 2x Pyros Type 2, Starkillers. Nothing unusual.
Mission 10 - same loadout; bought Driller mines on Bruchsal after selling the stuff from Imperial Navy fighter. Killed fighters instead of capital ships in the Sigma-13 battle, and picked up $8k worth of commodities from them, mostly niobium and pharmaceuticals. Took a death (dangit!) trying to cruise through the minefield on the way in and pulled a Molly. Made it in cruise the second try.
The experimental battleship took 28 seconds to kill, based on the fact that I flew right up to it and started banging on the torpedo and mine buttons and used 14 Starkillers.
It took forever after that for everybody to get done chattering and decide to leave. I hit cruise when the first "let's leave" comm started, but even then it failed with a "fled the battle" when I was halfway through the minefield. Reloaded, and padded my fighter kill count by 4 while waiting after killing the battleship.
Mission 11 - Anubis, 6x Reaper Mk II, Reaper Turret Mk I, Starkillers, Drillers. Took two deaths (double dangit!) on my own torpedoes at the satellite battle. The uber-Patriots are definitely tougher to torpedo than slower ships; I missed with several in both battles.
Mission 12 - same loadout, no surprises except getting cruise disrupted three times on the way out. Went for gunboats in the last battle because that's where the torpedoes could do the most good. It's almost impossible to torpedo Nomad interceptors reliably; I think one Catapult might be a good idea for this fight.
Mission 13 - Bought a Catapult launcher and actually ran out of credits. Hit the 4:00:00 mark just after the first launch from Toledo.
At the jump gate, I flew right up to the Nomad battleship and unloaded the heavy artillery (Starkillers, Catapults, Drillers) into it. Killed it before the allies polished off the fighters - and discovered that the fighters don't have to die, just the battleship. Against the Barrier, used torpedoes and Catapults on the way in to each generator and switched to Drillers and Catapults once I reached it. Unloaded all the artillery into the last generators, died once when I got too close to my own torp blasts.
Back on Manhattan, 4:14:14 of game time passed.
Here's a table comparing my record with Sherlog's T6 times:
<pre><font size=1 face=Courier>
time T6 time ship worth credits kills savepoint name
----------------------------------------------------------------------------------------------
0:18:30 0:19:03 Starflier 9,489 1,704 27 Mission 01: Criminal Base Destroyed
0:24:06 0:22:50 Patriot 14,792 4,614 27 Mission 02: Manhattan, New York
0:35:34 0:34:25 Patriot 18,237 4,614 37 Mission 02: Return Ashcroft
0:51:39 0:47:37 Patriot 23,349 811 39 Mission 03: Cal. Minor, California
1:02:46 1:01:22 Patriot 23,952 6,917 49 Mission 03: Respond to Station Willard
1:13:54 1:15:16 Patriot 45,477 9,917 56 Mission 04: Manhattan, New York
1:37:28 1:41:08 Cavalier 85,437 27,900 80 Mission 05: Cambridge, Cambridge
2:04:00 2:09:03 Cavalier 94,296 38,209 96 Mission 06: Hood, Dublin
2:15:21 2:22:02 Cavalier 98,361 42,369 107 Mission 07: Leeds, Leeds
2:30:32 2:38:28 Cavalier 96,959 41,208 116 Mission 07: Engage the Rheinland Fleet
2:48:19 2:55:37 Barracuda 80,792 58 123 Mission 08: Shinagawa, New Tokyo
3:00:18 3:09:11 Barracuda 90,156 98 129 Mission 09: Kyoto, Chugoku
3:11:15 3:22:17 Barracuda 88,119 165 140 Mission 10: Kyoto Chugoku (sic)
3:21:58 3:33:15 Barracuda 165,242 66,658 147 Mission 10: After Meeting Von Claussen
3:30:08 3:43:05 Barracuda 142,018 19,774 155 Mission 11: Osiris, Texas
3:50:16 4:05:43 Anubis 139,203 85,977 171 Mission 12: Osiris, Omicron Beta
3:59:44 4:16:49 Anubis 120,662 70,850 186 Mission 13: Toledo, Omicron Alpha
4:14:14 4:32:53 Anubis 54,523 21,362 191 (Manhattan, after talking to Orillion)
</font></pre>
Interesting to note that I usually visit the equipment dealer before accepting the missions, while Sherlog does it after (look at the ship choice for the Manhattan save.) I think my way is a touch faster, since the mission scenes usually automatically reposition you to the launch pad saving a click or two.
Based on this information, I would conclude that the Lavablade guns are better for missions 1 and 2, where the targets move slowly, but the Justice guns are better for the fast enemies in missions 3 and 4. At California Minor, I was a full four minutes behind Sherlog (thanks to getting lane hacked.) But I made up three minutes in the Outcast and first Valkyrie battle, and another three minutes in the big Rheinland fight. Both runs were with the Patriot so we're comparing apples to apples. Is that sufficient pudding for you for the Justice guns, Sherlog?
Having the Cavalier instead of the Piranha through Bretonia gained another five minutes. And I gained a couple of minutes each on the Transport and Arch missions, because I had Pyros guns instead of Lavablades on the Barracuda. Also gained a couple minutes in missions 11 and 12, probably due to accuracy with torpedoes.
En garde, Sherlog - your turn now
Many thanks for the competition idea, and for the info and results you've posted to inspire and help the rest of us.
Edited by - T-hawk on 14-08-2003 03:30:00