Fri Jun 27, 2003 1:59 pm by Gung_Ho
The problem is, math is going to fail you unless you make some really inaccurate assumptions and base your mathematic equations on those assumptions. The resultant output is integrally flawed. I'm not going to give you mathematics in this post. I'm going to give a little common sense. It will be debatable, but I think most duelists would agree, and are already aware of what I am about to say.
First of all, if you were to guess at the chances to hit of any given pilot, you'd be missing a key important factor: When two ships are not pointing at one another, the chances to hit of each are ZERO. Any of us who actually duels could tell you that you are forced to point away from your target in order to manuever.
Commmonly duelists will engage in a series of 'passes'. Though the fundemental goal of a duelist is to be able to shoot at his target when the target is not shooting back, unless one duelist is unskilled, this rarely ever occurs for an extended duration. So you have got to take into account that your guns are not going to be firing all the time. The average amount of time firing on the opponent is most likely one or two seconds, and the sweet spot (the time you have greatest chances to hit) occurs over a period of about 1/2 of a second.
Now given a % chance to hit you will see that given an equal damage product/second, a slower firing gun, and a faster firing gun will do an equal amount of damage on average. The faster firing gun will do a more consistent amount of damage, and the slower firing gun will be more inconsistent, typically straying farther from the average during every fight. I'm not going to illustrate this mathematically, as it shouldn't be neccesary. It should be pretty easy to conceptualize. HOWEVER, when you consider the factor of an average 1/2 second sweet spot of accuracy, you will find that during that sweet spot of accuracy a slower, high damage gun is going to do much more damage than a faster firing gun.
In practice, what is happening is that in a battle you can take that single moment to fire when you know you will hit. The rest of the time, you are basically firing flak fire, of which some will hit and some will not. In that short period of time of enhanced accuracy, you have high chances to hit, but only once. A bigger gun is a real asset in this case.
So what conclusion am I trying to draw? I am just pointing out that KNOWING you have the capability for a large, single blast of damage is a tactical asset in a duel. You can take advantage of that. You can go head on with your opponent for a brief moment, knowing that in that duration you WILL do more damage than that guy with the faster firing guns. It's an asset not to be ignored. Killing on the first pass, within that brief period of time is actually quite common.