Tue Jun 24, 2003 12:15 am by T-hawk
That's right; you can get back in good with the Zoners by doing things to please their friends. Here's a complete list of Zoner empathy:
Bounty Hunters 0.05
GMG 0.1
IMG 0.1
Lane Hackers 0.05
Unioners 0.1
Xenos 0.15
Anything you do for one of those factions (fly a mission for them, kill one of them, or bribe them) changes your reputation with the Zoners by the action times that number.
Flying a mission for the Unioners, for example, improves your rep with them by about one full box, and thus improves rep with the Zoners by about 0.1 box.
Same with bribing. Say your rep with the Xenos is four boxes into the negative, and you bribe them. That makes your rep with the Xenos six boxes into the positive, for a total swing of 10 boxes. Your rep with the Zoners increases by 10 * 0.15 = 1.5 boxes.
(Note that everybody who dislikes the Xenos will decrease your rep with them similarly. The Liberty Navy hates the Xenos at a multiplier of 0.45, the highest anywhere in the game - so your 10-box bribe with the Xenos will cost you 4.5 boxes of rep with the Liberty Navy.)
Also, positive and negative reps always max out at 9 boxes. The 10th box is only used during the SP campaign and indicates that the rep will never move no matter what you do. When you start mission 4, the Liberty cops go to -10 reputation, and will stay there no matter how many Rogues or Xenos you kill. However, after you end up in Kusari space, the game actually returns the Liberty factions to -9 reputation, and you actually can go kill enough Xenos and Rogues in Kepler and Galileo to get Liberty back to neutral.