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HELP - MIssion 9 Detroy Generators

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Sun Jun 22, 2003 2:09 am

HELP - MIssion 9 Detroy Generators

Pls,

Help in mission 9 - LEVEL 16

How can i destroy the generators to complete the mission.

Post Sun Jun 22, 2003 2:29 am

I forget which mission this is but generaly torpedoes and constant weapons fire does the trick. Also try straffing generators so that you dont stop as you pass em shooting. Mines work good too. If its the tegakies arch mission I'd suggest destroying the gunships first as they can realy hurt.

ngh

Post Sun Jun 22, 2003 5:00 am

Just diving and shooting (remember to use your nanobots and batteries in right time)
I recommended you to use Star Killer torpedoes. Buy about 50. Use them only to kill Battle Ships and the generators. When you're getting about >1500m with the generator, star shooting Star Killer and your guns as much as you can, when you're running out of Shield, just dive up and down until you're full again (The Swarm Nomad Ships are shooting at your allies -Jun'ko Zane and King, and Orillion and.etc.), and you be just fine. In fact this mission is easier than the mission you're run away from the Lyberty Cops and the Bounty Hunters, although after mission 9 I lost my left wing.

Post Mon Jun 23, 2003 1:33 am

best thing to do is to keep moving, dont leave yourself open to large amounts of fire. use missiles, torpedos and guns as much as possible

Post Mon Jun 23, 2003 9:51 am

ngh, I disagree with your assessment about mission 9 being easier. Mission 4 (fleeing from Liberty) is dead easy if you know how dock and how to fly your ship; you do not need to use a single shield battery or nanobot during this mission, even in a Starflier. Mission 9 is tougher; a fumble during the initial skirmish with the patrol cost me both wings of my Starflier and at the Arch I used up all shield batteries and all but 2 of the nanos (although I collected some of them back during the final skirmish on the way out).

The difficulty in this mission is not the destruction of the generators - they are pretty weak and even the Starflier can take them out pretty quickly with guns only. The difficulty is to destroy the generators without getting destroyed oneself because while shooting at the generators it is necessary to fly a straight line and that makes it easy for the AI to hit the ship. Also, there are missiles flying about that are too powerful to be ignored; they can do serious damage to a light ship like Starflier/Patriot/Dagger.

So what can be done? Flying a straight line while shooting immobile targets: the flight path cannot be varied but speed can. Reduce speed to somewhere between 0..20 m/s and start shooting, but tap afterburners lightly every half second or so. This way the guns of the battleship will not hit you but you get ample time for pounding the generators. If you get an 'incoming missile' warning it is a judgement call: drop a flare if you think it will do the job (the flare has to be far enough away from your ship so that you are outside the blast radius of the missile when it hits the flare), otherwise break off and shoot the missile or go shoot another generator for a while. Also, choose your attack path so that you minimize your visibility from the battleship (fly tangential to the sphere, not radial, coming from the direction of the planetoid).

Also, make sure that your shield is fully charged before you try to dock (at least if you have only a class 4 shield or lower). It is very likely that you get hit with missiles during the docking sequence and a single missile hit while shields are down can toast a ship like the Starflier. Getting fireballed while docking can be very frustrating in this particular mission. BTDT. If you don't have any shield batteries left then just zig and zag about for a few seconds until the shield is recharged.

The rest is just basic combat, nothing special there.

EDIT - two additional tips: try to get to the Arch at cruise speed (cruise engines or kill-engine slide). This way you have less of the incoming patrol gunning for you while you work on the generators; if you go at normal or thruster speed then you will probably take some of the patrol with you. Also, using chase-cam view instead of cockpit view makes it easier to judge the tactical situation since near the Arch there are a whole lot of guns trained on your rear (battleship, Arch turrets, fighters, gunboats); I think this is a must for small fighters like the Patriot because they are seriously outgunned.

Edited by - Sherlog on 23-06-2003 12:14:03

Post Mon Jun 23, 2003 12:13 pm

Thanks all ,

I`am now in mission 11 to detroy the radar near NY.

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