Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
Cloak mod for non-multiplayer
If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!
19 posts
• Page 1 of 2 • 1, 2
any one got the cloak for NON-multiplayer? because i want to see what it looks like.
well, the cloak mod available from the main page is supposed to work for the SP as well, but so far, I haven't heard of anyone who has gotten it to work so. Try the General Editing forum.
---------------------------------------------------------------------
---------------------------------------------------------------------
The Cloak is activated and deactived in ur hud area. you cannot see urself cloak only mp. Cloaking is so far only working in mp. The New Rebalance mod has a cloaking device but the new rebalance mod also has multi instability issues. the Cloaking mod is banned and this thread should be closed Until Cloak is finnaly fixed and fair.
True Lordzach i didn't realize that. So then if u can find that mission number and get some kind of ini reader that can read them u can copy it from that and make a new key in perfoptions.ini of something and link it to that. And then do some kind of other mumbo jumbo and enable FAIR cloaking...maybe. But this would be VERY comiclated to do.
Like, how bout cloaking takes energy to use, such as in StarCraft, so people can't cloak for long term periods.
And make it that it reveals you when you shoot, because in the Single Player, the Rheinlander/Nomads always uncloak before firing.
___________________________
Remember folks, it's ME-Thane!
And make it that it reveals you when you shoot, because in the Single Player, the Rheinlander/Nomads always uncloak before firing.
___________________________
Remember folks, it's ME-Thane!
19 posts
• Page 1 of 2 • 1, 2
Return to Freelancer Spoiler Forum