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Favourite Battle

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Tue Jun 10, 2003 7:02 am

Favourite Battle

I'm taking a poll who,why,when,where,how,and what are your Favourite Battle scene(s)

Why don't you go outside and play hide and go F**k your self???
"Trust me woman, if i could walk on water, i would drag you out to the middle of a lake and hold your head under untill the Bubbles stopped[![![![!"(Stewie, Family guy)

Post Tue Jun 10, 2003 7:10 am

My favourite is by a long shot the escape from alaska, huge cruisers fighting off battleships, tons of fighters, and everyone love the heroic kamakazie.
Escpae from alaska for me.

Why don't you go outside and play hide and go F**k your self???
"Trust me woman, if i could walk on water, i would drag you out to the middle of a lake and hold your head under untill the Bubbles stopped[![![![!"(Stewie, Family guy)

Post Tue Jun 10, 2003 9:37 am

i don't know, maybe if u may fight in the 80-years war between rheinland and GMG, i maybe say that that is the best war...

but the war of the cruisers and battleships r good to..

Post Tue Jun 10, 2003 2:48 pm

the battle in tau-something where you get attacked by the entire rheinland fleet going to kusari. u know, where u kill a battleship, couple of cruisers and some gunboats and valkyries.

Post Tue Jun 10, 2003 3:42 pm

to bad that there r no missions of criminals to destroy cruisers and/or battleships

that would be cool, or fly legal (no mod in use) with a cruiser, battleship, gunboat, transporter

i wanna know 1 thing... the speed of all ships r the same:
normal 80
truster 200
cruise 300

in real there must be div between ships, like in SL, some goes 320, others just 250

Post Tue Jun 10, 2003 8:13 pm

I like the battle before the dyson sphere opens - where you've got to destroy the shield generators. APart from the fact it is nomad carzy i like flying down to the surface and cruising round the 'roads' in the surface of the sphere.

@FireFox

Sounds like you should be getting a mod! FLRebalance 1.4 gives random battleship killing missions, allows you to fly a gunboat/armoured transport and makes the speeds different - lioght fighters are much faster than freighters.

If you wanna fly a battleship/cruiser check out Reynen's latest mod.

Post Tue Jun 10, 2003 8:52 pm

I like the one where your at the secret snow base when the huge forces of nomads attack.

That was fun.. . yet annoying in some cases. Gun.. boats...

SUUUUUUCK

www.mechg.com/signup.php?ref=193

Post Tue Jun 10, 2003 9:25 pm

SPOILER ALERT
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I"ve played through SP four times now, and the Alaska rescue mission is definitely the most intense in the game, more so than the missions after it. On the Alaska trip, you have to fight through no fewer than FOUR big battles, without a single chance for repairs and purchases. You also don't have a heck of a lot of friendly ships to draw fire for you. I always have to remember to take it easy on the batteries and nanobots in the battles before we enter Alaska, so I'll have enough to take on the waves of Nomads after we leave.

The mission off Toledo (kill the Nomad battleship) isn't tough, since it's just one wave and you have plenty of batts and bots, and plenty of friendly ships to draw enemy fire. Same with the power cell mission; it's tough the first time or two, but once you know where to go it's pretty easy with all the other ships drawing enemy fire and you can use all your batts and bots. And the last mission isn't hard at all - I did it on my first try even the first time I played it. Once you're in the trenches, you never have more than one or maybe two ships shooting you at a time; and against the final station, you can fly far away from the dogfights and shoot the shield generators in relative peace.

Post Tue Jun 17, 2003 11:18 am

I find SP battles a bit easy. After I found the thruster key in the early mission I haven't died a single time in the whole campaign. Even the nomads aren't too much of a problem. But then again if you try to stick around and try to fight back in Alaska I would have been in trouble.

I remember the Freespace 2's very intense combats where you really fought on the edge for just making another day. Besides when you needed covering a ship the command surely meant it! Not like in FL where you can give rat's ass about everybody else. I miss the Freespace 2's it's not about me athmosphere... Anybody else?

Post Wed Jun 18, 2003 1:47 am

Id have to say the battle between me, some guys and a fleet of rheinland battleships during the mission to rheinland (when i had to get hakkida's agent). It was sweet.. 3 battleships, valyries, gunboats, cruisers and so much chaos. Also its great when u destroy a battleship, lots of fireworks

Post Wed Jun 18, 2003 1:55 am

Definately the Destroy the Rheinland Fleet mission. That just gave me teh feeling of "this is war"

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Post Wed Jun 18, 2003 10:51 am

His name is Lord Hakkera. But I agree, a good battle.

Post Wed Jun 18, 2003 11:57 am

I liked the three 'run away' missions.

In mission 4 there are 3 battles where you can rack up a lot of kills but you have to shoot fast and true because there are time limits (New York) or the friendly NPCs kill the enemies fairly quickly and so you don't get many if you are too slow (Magellan).

In mission 7 you get several chances for battleship kills but you have to hit fast and hard to decrease the chance that a friendly NPC will steal the kill. Also, the 'Destroy the Rheinland Fleet' scene in Tau-29 (?) is one of the best battles overall because there is a nice menu of targets to choose from - fighters, gunboats, capital ships - and you can get yourself killed easily if you don't watch where you are flying.

Mission 13 I liked because it is challenging but fair; as in all Nomad battles in the campaign you can always replenish your shield batteries by shooting a couple of Interceptors and then go back to whatever you were doing (important if you fly a light fighter because the weak shield must be supplemented with batteries and 12 batts don't last long). Also, there is more than one viable approach for taking out the stationary targets and they are all fun. You can park your ship in a secluded spot near the target and fire away until it blows up (if you have a class 5 shield or better then you can also pop mines at it while sitting there), thruster on hair trigger so that you can speed away if you get discovered by a wing of fighters. Or you can make regular strafing runs and drop a mine when you break off. And the generators at the Nomad city are so big that you can play tag with the Interceptors chasing you by flying circles around a generator, all the time strafing it with guns and dropping mines at it.

Another nice skirmish is the return from the Nomad Lair in mission 12. The gunboats do not drop shield batteries so you have to make economic use of the Interceptors.

The only mission I didn't like was the one in Alaska (mission 11). After destroying the satellite you basically tag along and try to stay alive, but there is no real objective or purpose. The tactical situation is unclear - lots of hard enemies pop out of nowhere and are all around you. There are also a couple of script traps (where the game stops your ship's engine so that the Nomads behind you can catch up with you, things like that) and of course the Osiris is parked in a manner that allows the other battleship to fire straight into the docking bay ...

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