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Humpback

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Fri May 02, 2003 7:33 pm

Humpback

The Humpback is a unique ship in FL, made to be flown in Turret Mode only.

Average turn speeds:
HF: 70
VHF: 60
FR: 50
Humpback: 25

As you see, no dogfighting in a Humpback! It should be in it's own category: HFR
Despite this, the Humper thrives in any system civilized enough for Trade Lanes.
The one exception is Dublin. Kill a lotta Mollys there and your Corsairs rep
should go neutral, which is essential if you intend to trade in the Humper for
an Eagle directly. Turret Mode is fun and challenging; sometimes it's like a
shooting gallery, and sometimes an intense firefight. IMHO, there are only
three usable freighters in the game: Anubis, Dromedary, and Humpback.
If after the SP game you need a break from dogfighting, consider a Humpback.


Outfitting the Humpback


Hardpoints 1 & 2 Front Class 7

Nothing fits here better than Eraser &/or Sweeper EMP Missiles. Made for it.
When you see the bogies coming head-on to you, pop a couple EMP's and they
arrive sans shields. They can't countermeasure them. Missiles have great
range, but this is the only use I've ever found for them. I had both EMP
launchers mounted, but fire them via Hardpoint keys ( 1, 2 ) only.
Missiles traveling at the same speed can and do run into each other!

Hardpoint 3 Turret Rear Class 6 Top
Hardpoint 4 Turret Front Class 6 Top
Hardpoint 5 Turret Front Class 6 Bottom

It helps to plan ahead to be a Humper Captain. In the SP Storyline, before
you launch from Osiris for that last mission, purchase a dozen turrets.
Class 5 almost free. Six of the 700m/s flavor and six of the 650m/s flavor.
With Turrets it's more vital than ever to pay attention to projectile speed.
Dogfighting kills are mostly at 12:00 and 6:00 position, Turret kills are any.

Hardpoint 6 Turret Rear Class 7 Bottom
Hardpoint 7 Turret Left Class 7
Hardpoint 8 Turret Right Class 7

Hardpoint 6 is your most important turret, put your best one here.
Kusari has class 7 turrets in both 650m/s and 700m/s, pick your fav.


Mine dropper:

An important weapon for any lone ship, crucial for freighters.
Homing mines did seem to work better against nimble fighters, they go 80m/s
I used Razor, about the right cost/effectiveness.


Obviously, only the best Adv. Countermeasure & Adv. Thruster.


Turret Mode Hints:

The HUD can get in your way, minimize the weapon list lower right.
The worst place to shoot is up & down, HUD badly in the way there;
always keep a little afterburner in reserve for such cases.


"Got anything for me?" - Trent, A.K.A. 'Mr. Eloquent'

Post Sat May 03, 2003 5:28 am

oooooooookay.....

If I had a nickel for every time someone told me that my idea of building a giant robotic parrot out of melted down coins was a bad idea, I would have one kick a$$ giant robotic parrot.

Post Sat May 03, 2003 11:11 pm

I love the Humpy! Just bought one yesterday, but made 1 million credits fast with it through pirating(of sorts). Haven't tried your weapons loadout(all guns here), might give it a go though. Once I got used to Turret View something struck me, the Humpy feels more like a Gunboat than a freighter, just park it in a strategic location and blast away!

I was on the Alpha Centauri 2 server and teamed up with this guy who also got a Humpy. We parked in a good spot and were mowing down baddies like there was no tomorrow, making cash like crazy. I imagine that 5-6 people together would be able to hold their own anywhere, outside the extreme fringes, with all using Humpy's.

I wouldn't want to take on a bunch of Falcons are Eagles(or other high level fighters) with it, but the Oil Tankerish handling of the Humpy shouldn't be underestimated IMO.

================================
Bar patron: "You some kind of Nooby?"
Trent: "Uuuh, Huuuh"

Post Mon May 05, 2003 4:26 pm

Sandorski,
Ya, I love it too. What you're saying is what I hint at in my first post.

Fun: Go near Molly base in Dublin and get right up against (or even into) the
minefield. Start mining gold. Every 10 seconds or so you're treated to a show!
Watch the stoopid Molly waves blow themselves up on their own minefield!
Ones that get through are easy pickins since they're half damaged by Mines.
I can do that all night, or at least until I have 250 Gold.


Additional Humpback Info:

$171k; Must be Level 20 to purchase.

Armor: 5800
G/T: 2/6
Cargo: 250
N/S: 33
OC/MC: 5/7

Shield:

Comes standard with Class 5 Graviton; Max Shield is Class 7
If you establish a permanent trade route, examine the guns looted from the
local hostiles. How effective are they Vs. your shield?

Navigation Hazards:

When you must traverse things like Minefields, remember you're in a Humper.
That means TURN OFF CRUISE. The autopilot sees the mines, but is unable to
turn to avoid them. May even need to reduce speed below 80 or fly manually.
When you upgrade stuff, don't be in such a hurry to sell off the old stuff.
If you have to venture into radiation zones, you'll reduce your repair bill
by sticking those Order turrets back on. Bots only fix hull, AFAIK.

Humper Battle:

A crucial time for a Humper is during arrival at a jump gate or jump hole.
Any hostiles present see you before your radar can even pick them up.
You're also not in Turret Mode or in control yet. Much more dangerous than
Lane Disruptions. What to do is to treat every Jump like you WILL be attacked.
Hit Cruise ASAP, followed by Turret Mode, _then_ see who's around. If you are
attacked, pick some far-off location (your destination) and GoTo it. Even if
you are Cruise Disrupted, the autopilot will steer you proper. This is crucial
in an asteroid field. Humper battle is running battle; will be a long trail of
debris from the bogies so loot after every kill, cuz you won't be going back.
When battle is over, dock back into the Trade Lane before more Hostiles show up.


Freighter Nightmare:

Worst thing that can happen to a Humper is to be launching from a base which
turns Hostile. The bogies pound you while you're helpless in the docking bay,
and when you finally emerge the base's turrets pound you while you're trying
to get control (Cruise, Turret Mode, Dock Lane). Everyone in sight is Hostile.

This occurs when you dock with a neutral base which is allies with a nearby
faction you're hostile with. The second the hostiles see you they attack, and
force the otherwise neutral base to go hostile too. Best to avoid base, but if
you had to emergency dock for bats/bots/repair the only advice I can offer is
just let yourself get blown up and reload autosave as many times as needed to
escape without any of the hostiles present.

Plan your trade routes carefully, especially repeat routes. Know which bases
this can happen at; note who hangs around them. Emergency stopping there only!

Keep On Humpin'

"Got anything for me?" - Trent, A.K.A. 'Mr. Eloquent'

Post Wed May 07, 2003 4:07 pm

Counter Measures & Cruise Disruptors:

The most dangerous thing a Humper faces is the Cruise Disruptor Missile.
They're very fast (700m/s), so fire three CMs right away when you hear the
warning. If hostiles are within 2.5k, your finger should already be on key.
Be aware that CMs can only work for CDMs coming from the rear 180 arc.
If the CDM is coming from a bogie who was in your forward 180 arc, no CMs
will help... you WILL be hit. In this situation, Kill your engines first
(default key is Z) and you'll maintain (gradually slowing down) the Cruise
speed even after the CD missile hits you. This will likely get you far enough
away to re-start the Cruise Engines after the delay. In the meantime, you're
traveling fast and dropping Mines & shooting when they get close enough.
Learn and practice the Kill Engine maneuver BEFORE you need it in combat,
you must do this quick. If you're at 280+ m/s and your guns fire, done right.


Note that you can also turn on your CM hardpoint in the HUD and the CMs will
drop automatically. Downside is CM will ALSO fire when you open up with the
turrets, and that will burn up the CM ammo like crazy. Still, in certain
situations this may be useful.

"Got anything for me?" - Trent, A.K.A. 'Mr. Eloquent'

Post Wed May 07, 2003 6:13 pm

Excellent Post

Post Wed May 07, 2003 7:14 pm

Frobozz,

An addition to your post:
Z only works if you have entered cruise mode with Shift+W. So one should avoid F2 and F3 as much as possible when travelling in hostile areas (with debris and asteroid fields as a possible exception).

Post Wed May 07, 2003 10:25 pm

Thanks for pointing this out, Gnavpot. Got back in my Humper & sure enough I
have neglected a vital aspect of flying the beast. Here goes:

Humpback Flight Control:

More than any other ship, the Humper is dependent on the Autopilot (F2).
This is not a good thing, but a result of using Turret Mode. Somebody's
gotta fly the thing! Even if the computer is doing the steering YOU still
have control of the gas & brake: Throttle, Afterburner, & Cruise Engines.

Certain special maneuvers, such as Engine Kill mentioned in Cruise Disruptors,
do not work with autopilot. You must hit Free Flight first. (Default=ESC)

Speaking of default keys, it may be a good time to change these when you buy
the Humper. With the scroll mouse I changed Cruise to 'W', Afterburn to 'S',
Free flight to 'Tab' and a few others. Since you're learning a new flight
system anyway, try to speed up the crucial keys. (Closer, no shifting, etc.)

"Got anything for me?" - Trent, A.K.A. 'Mr. Eloquent'

Edited by - Frobozz on 08-05-2003 16:59:17

Post Wed May 07, 2003 10:35 pm

I think its like flying a whale...

Thinking is not the answer, knowing is...... I was sure that I left my ship in the docking bay.....

Post Wed May 07, 2003 10:44 pm

You left an impression that you ****off while looking at the Humpback...
Or is it just me?

CMPT XPBATCKOJ [![![!

Post Thu May 08, 2003 2:34 am

I credit the Humpback for giving me a new position... Refer to the flying monkey in the kama sutra, and then turn it upside down.... errr... you get the picture.

Post Thu May 08, 2003 4:47 pm


You left an impression that you ****off while looking at the Humpback...
Or is it just me?


OK, I look at it this way. There are four phases to the Freelancer game:


SP Juni Storyline

Earn Wealth

Get & Outfit Class 10 Ship

Explore the Universe


After SP you can get rich by taking missions OR by moving freight.

I can't speak for others, but after Juni I needed a break from missions.

Flying the Humpback is a whole different aspect of the game, but it's a means
to an end. After a while you get your fill of shipping and yearn for combat
again. Thanks to the Humper you can launch into this new Combat Phase with
a kick A$$ ship. I just think everyone should experience this once, or you
haven't had a full Freelancer experience. IMHO.

Would be nice if it had a Super-Humpback for those class 10 shields...

"Got anything for me?" - Trent, A.K.A. 'Mr. Eloquent'

Post Thu May 08, 2003 8:25 pm

Yes, what I want to know is simple. What is the best shield for a humper and where do i get it?

Post Thu May 08, 2003 10:14 pm


Yes, what I want to know is simple. What is the best shield for a humpe
and where do i get it?


Download the Equipment Shopping Guide v2.0

As for best, that depends on who you fight which depends on your route.
(I say this in the post, right?) Here's the few I know:

liberty navy uses laser weapons, graviton shields
kusari navy uses neutron weapons, graviton shields
rheinland navy uses tachyon weapons, molecular shields
corsairs use neutron weapons, positron shields
cryer pharm uses civilian lasers, graviton shields
bounty hunters use laser weapons, molecular shields
zoners use photon weapons, molecular shields
gaians use photon weapons, graviton shields
hessians use laser weapons, graviton shields
bundschuh use tachyon weapons, molecular shields
xenos use particle wepons, molecular shields
unioners neutron/graviton
alg laser/graviton


"Got anything for me?" - Trent, A.K.A. 'Mr. Eloquent'

Post Fri May 09, 2003 2:10 am

Yup, used the Humpy for 3ish days, made $5 million(5-6 round trips), bought an Eagle, traveled way out there, bought a Sabre. Once I fix my rep with the LPI and Liberty Navy, I think I'll buy another Humpy and start running Cardamine/Artifacts into Manhattan!

================================
Bar patron: "You some kind of Nooby?"
Trent: "Uuuh, Huuuh"

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