Fri May 02, 2003 7:21 pm by Lone_wolf
Just for kicks I modded the Dagger LF with Class 9/10 guns, ability to carry a torpedo instead of just a Cruise Disruptor, and the power capacity between a Stilletto and a Saber.
I've also increased the shield limit to Class 7, but it can easily be changed to Class 10 (I just limited it to 7 to keep things interesting).
It works best with Skyblast B's. Class 10 weapons just seem so slow....
Very fun ship.
A few things that don't work in MP (unless the server has the same modded files): Armor increase and bot/battery increase.
Armor will start out with whatever it's been pumped up to (let's say 3600), but any damage will reduce it down to standard (1800) and the bots won't repair it beyond that. A repair at a base will pump it back up to 3600, but it's useless because and damage, even minor, will immediately drop it down to 1800 or less. So, I just keep the armor level the same.
Batteries/Bots. Normally 13, let's say I increase it to 30. I can purchase up to 30 at the bases, but I can't tracktor in beyond 13. In fact, the tractor beam locks on the extra bots and batteries but never pulls them in, and I can't cancel the tracktor beam. I have to fly beyond 1400 meters to "break" the beam contact. So, I just keep the bot/battery max the same - 13.