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What''s with Zone 21?

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Fri Apr 18, 2003 5:34 pm

What''s with Zone 21?

Is there any use for this area? There has to be...
. . .
Is there any use in MP?
. . .
Is there at least some way to aviod those WRETCHED spike mines?
. . .
I don't mind spikes... I just prefer they not point at me.
. . .
There's a lot of spikes pointing at you when you get near that place.
. . .
That's not cool.
. . .
. . .
. . .Why?

Sometimes, whoops IS the right answer.

Post Fri Apr 18, 2003 5:37 pm

Is only for sp story line. Otherwise is just best to avoid.

Post Fri Apr 18, 2003 6:44 pm

If you like I can tell you the exact purpose of Zone 21 but it is featured in a SP mission.

"It is said that revenge is a dish best served cold, it is very cold in space."
~Khan, Star Trek II: The Wrath of Khan

Post Fri Apr 18, 2003 7:17 pm

this is a spoiler forum...u can talk.

Post Fri Apr 18, 2003 11:36 pm

Zone 21 is designed to protect the Alaska jumpgate at its core. Now, before you go haling off to the Alaska system, know that it cannot be reached in MP, although you will go there as part of the SP campaign. The minefield is NOT survivable, although there is one tunnel in...

Post Fri Apr 18, 2003 11:50 pm

That's not cool... Nightsilver...

Can't go to alaska in MP? How lame is that? There some sort of to-good-for-multiplayer commodity dealer in there?

Sometimes, whoops IS the right answer.

Post Fri Apr 18, 2003 11:50 pm

...But don't bother trying to go trough because you'll get a "ACCESS DENIED" msg
when you try to dock with the Jump Gate... Bastards... I tried sooo hard to get there...

Post Sat Apr 19, 2003 2:23 am

JumpGATES can be logically sealed....
what REALLY pisses me off is gettting "access denied"
from a jumpHOLE.... geez a jumphole is a space anomoly,
there is no mechanical parts involed.... now THATS lame...
better just to have removed the jumpholes for mp

"Keep it icy, man .. I dont want to end up a corpse before my time, because YOU were daydreaming[!"

Post Sat Apr 19, 2003 2:42 am


Can't go to alaska in MP? How lame is that? There some sort of to-good-for-multiplayer commodity dealer in there?


Nope, quite the opposite actually.
Story-wise , Zone 21 and Alaska are strictly off-limits to non-military personnel, so there are no publicly accessible bases or planets in there - they just serve as the scenery for a pretty big battle during the SP campaign.

Post Sat Apr 19, 2003 3:00 am

The only things visible in Alaska are:
1) A LOT of mines
2) A 'prison' which serves as the setting for a long cinematic sequence in SP. You never actually get to use it as a base.
3) A base which is neutral to you, but you cannot dock with. The only times during SP you have access to it, you're supposed to be going somewhere else, so you'll get the dock denied message.
4) Some weapons platforms near the Gate to York.

Post Sat Apr 19, 2003 3:38 am

The good news is that, once you find it, the tunnel becomes visible on the map. And it's useless.

Post Wed Jul 09, 2003 3:14 am

Zone 21 Reasons
For existance:

1 Nomads Main Battleship (Growing) System
2 Carry Liberty Worse Scum
3 TO be Locked and be Gaurded by a mine field
4 Take up space

gus

Post Wed Jul 09, 2003 12:57 pm

It's pretty much like Area-51

I didn't acutally even know it existed before the mission, even though the jump gate can be seen from the Ft. Bush->Norfolk Shipyard trade lane

Didn't try to go in though on my own.

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