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Ship Load Out....What is the best?

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Sat Apr 19, 2003 1:44 pm

I have totally missed the TDC bandwagon. Lvl 10's and (i think nomad guns) do max possible damage to all shield types. If we're talking about what we actually run with (not the best you can BUY), i have -

1x Salamanca Turret
2x Nomad Blasters
2x Nomad Cannons
1x Hornet Cruise Disruptor (really annoys me when people - o.k. NPC's - start on you then run away)
Then a pick and mix of salamanca II's, skyblasts or even buckshots depending on who i'm fighting or just what i feel like.

The only time i felt i needed more shield damage was when i replaced all my class 10's with salamaca II's (unaware i was losing the max shield damage from the class 10's) 'cause i thought it was more efficient. Hell, the nomads dont even have shields.
Have you guys who have the TDCs started with 6x hull damage weapons and traded 1 or 2 for a TDCs and found it better or did you immediately go for the TDCs?

Post Sat Apr 19, 2003 3:19 pm

Depends on how fast you like the shields to come down, I guess. You may be satisfied with just one Tizona and a Salamanca Mk II; because once the NPC shields are down, they pretty much stay down. Don't bother with pulse guns on Nomads, of course.

In a PvP fight, though, the shield shredding power of 2 Tizonas can be a great benefit against shields that truly regenerate, and an opponent who will use batteries when necessary. It can really make your opponent sweat when his computer flatly states "shield failed" a short time after the shooting starts.

Post Sat Apr 19, 2003 3:39 pm

me thinks del cids are best pvp lvl 9guns (and lvl 10 guns are nomads, but that goes without saying ). Used salmankas before, but noticed that they are weakest against positron shields and I never found any other lvl 10 shields except adv brigantine.

as to fast/slow fire guns all I care for is damage/second. Given options I would go for faster methinks, but there arent any options so I dont care about that.

Also its silly arguing about damaqge done vs energy eaten since with 4 nomads energy is no longer an issue.

P.S. I fly eagle now since its most agile and time is damage, but has anyone tried eagle vs sabre with pulse turret?

P.P.S. Do weapons in wrecks respawn eventually? Im new to multiplaying, but in SP I never found any lvl 10 guns for sale, just in wrecks so Im wondering how on servers with possibly dozens lvl 38 players ppl still manage to have 4 diamondbacks.

Post Sat Apr 19, 2003 6:31 pm

If you're using beam weapons other than Nomad guns, the issue of energy efficiency is hardly a "silly" one.

Post Sun Apr 20, 2003 12:08 am

Squirrel...I said: "dont do that much damage" I didnt say that they didnt do any damage. And the weapon loadout ís different depending on how you fly and fire. As some already stated/said.

Post Sun Apr 20, 2003 5:17 am

sometimes servers are modded to allow things that aren't normally allowed

but i've also heard that normally, either items in wrecks are respawned once a week-ish....
or each player can loot a wreck once.. if that's the case, then one player can simply trade their two diamondbacks to another person who already has two diamondbacks...

i don't play multiplayer so i'm not really sure though

Post Sun Apr 20, 2003 4:36 pm

I rarely play MP but can see how the TDC's would be much more of an advantage when playing against humans. Been fairly suss of MP games since i first tried diablo, the PKers were total nobs, always asking you to send a portal then not only starting on you when they got there but the were bloody hackers too (i.e. they had downloaded a hack) and indestructable. Anyway thats totally off topic...

Will give MP FL a go tho as ai have seen quite a few cool ideas for fun on servers. Good point about the salamancas and positron shields, i'll probably hav to start paying attention to that sort of detail in PvP.

As for the damage/energy being irrelevant, its fair enough if you do have nomads but most folk will have class 9/10's before they get nomads (even if they know about them) 'cause you hav to be lvl 30ish to get nomads. I had 2 A4 sheets with all the class 9/10s stats and always went for the biggest damage/energy 'cause running out of juice was the one prob b4 u get the nomads.

Post Mon Apr 21, 2003 6:11 am

As I believe I said previously, it depends how good you are. If you're running an Eagle and you only shoot when you're pretty sure of a hit, energy use is largely irrelevant.

Now, let me bust out a little Math-Fu...

Running 4 Nomad Blasters (Cannons work too, but they make calculating kill time difficult, since they run on a 3.03 refire rate. Blasters run on 4.00, so it's easier to calculate the number of shots required to kill.) and two Sal2's, since Sal's match projectile speed and it's just stupid to mix and match speeds, especially for PVP, where aim is crucial. Anywaya, Running 4 Cannon and 2 Sal2's, you're doing 14,176 hull damage per second. Halve that to get shield damage, which comes out to be 7,088. That means it will take you MORE than 1 second of continuous fire to knock out a level 10 shield, even discarding recharge rates on the shield. Once you're through the shield, you can destroy the hull on a Titan completely in less than one second.

Now, lets swap in one TDC instead of one of the Sal2's. Hull damage per second has dropped to 12,380. I think we just barely beat the one second mark on Titan hull. However, shield damage per second is now at 11,228, more than enough to annihilate the 1 second mark. In fact, we're just a little tiny bit over the .75 second mark.

Swap out the second Sal2, and we're at 10,584 hull, which by no stretch of the imagination beats a Titan. In fact, you're just a little low to kill a Sabre in one second. However, we're up to 15,372 shield, which is totally overkill...almost. See, you can now kill a shield in just a slight over .5 seconds, and we can easily destroy their shield in .75 seconds, or three shots.


Now, none of this takes your flying into account, it's assuming you're able to hit with every shot, which we know is unrealistic. PVP ends up being a lot like killing bosses in Zelda games. You have to do something to make them vulnerable (drop their shield), then pound on them till the shield comes back up. Repeat until dead (in this case, it's repeat until they run out of nanos and bats). Having the TDC's makes the shield dropping part a whole helluva lot simpler.


You can carry one or two, your call...I like having two, but it's really up to each individual pilot.

Also, there's a certain psychological value to dropping their shields fast. When you hit them once and their shields are at nothing, it triggers that reacton of "Oh, crap! He can kick my ass!" They tend to get nervous, and a nervous enemy makes mistakes, making your job easier.

Post Mon Apr 21, 2003 6:46 am

These are the most powerful weapons I have ever found:
all C10 and R:699 M :

DIAMONDBACK : HD:1173 ; SD:586
BLUE BLAZE : HD:1075 ; SD:537
GUARDIAN : HD:1075 ; SD:537
THOR'S HAMMER : HD:880 ; SD:440

I found them in severals wrecks through Sirius.
However, they need huge amounts of energy, and I haven´t be able to find
their respectives descriptions, these are only their proyects names.
Anyway use them with the Nomads weapons (which don´t use any energy) and with a couple of shots they will be history...


Good Luck out there[![!

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