Some editing ideas
Lemme know what you think for some spur of the moment stuff.
-Multiple level ships. Say, a Valkirye that can equip class 10 weapons, and a Valk that can't, but can turn faster, or a Valk can't equip class 10's but has multiple torpedo slots to act as a bomber. Diffrent speeds and equipment limits on each, each costing a diffrent amount. Obviously if it can equip class 10's, it'd cost quite a bit (all ship prices would go up if this were implimented)
-Diffrent top speeds for diffrent ships. Ships are too clear cut right now; the Eagle is better than the Sabre cause it turns faster....well let the Sabre be able to outrun the Eagle then.
-(this one is impossible but hey, wishful thinking) Astroid mining ships. I've seen some that are the size of a freighter cutting into astroids. Well let them be pilotable, and let them mine at a very high rate. Make mining useful. Latch onto astroids and bring home a full load of silver or something.
-Start players out with everyone neutral, with the Navy and Corporations up on the brink of friendly, and pirates on the brink of hostile. Make it ALOT easier for people to choose what they want to do rather than force them. Or just make it all 100% neutral to begin with.
Feedback? If I get some realistic ideas I'll go finding some people to help edit this stuff into the game.
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