''Rate of decay'' of perishable goods?
Clearly they are not all on a simple timer... if this were true, they would all simply poof at the same time (although one could argue that this would approximate real life best).
I also doubt that they are on a 'half-life' timer (half of them poof within the half-life time), because on the moderate-length run of Luxury Food from Cambridge to Manhattan wtih 275 cargo, only approx 6 were lost. I would've expected more to be lost out of 275 for a moderate time, if half-life were being used.
Instead I suspect that the game simply does something like "1 lost every 5 minutes", regardless of how many are in the hold (=no half-life; just a simple loss).
So ... has anybody watched it closely enough to tell which of the above is used? And/or time it?
Note that, I got the impression that nothing spoils while you are docked... you have to be in space. But if anybody has spare time, you could have a save game and sit outside a base with Lux Food (or whatever) while you watch TV, and time it and see if there's a difference if you hold is full or not.
Another question is, "what is perishable". The LR Commodity info says that Alien Orgs, MOX, Lux Food, and Toxic Waste are. I know that Lux Food and MOX are, but have not messed with Alien Orgs enough to see about them. I have hauled around exactly 1 Toxic Waste for hours now, and have yet to see it's "health bar" change at all. (In the meantime, 40 MOX went to 0.) If anybody wants to have fun doing timing as shown above, try the different things and see what times you get. I suspect the LR info is wrong about Toxic Waste.
Some of us may or may not get a campaign going to figure out times between bases, and use it for dollars/time profit calculations. It'd be nice to know how these perishables work, if we ever get this together
Keep your weps hot,
Captain H