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Essay on "What is Lacking"

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Fri Apr 11, 2003 4:00 am

Essay on "What is Lacking"

First of all, Freelancer is an excellent, albeit seemingly unfinished game. The story is quite well done, and although it appears that the developers didn't have time to finish the game entirely, they certainly put a lot of effort into the backstories of the game. There are over 2 novels worth of text in the game, after all. The freedom and massive universe in which to explore add to the excitement and overall entertainment value of the game.

That said, there are definetely some disappointing aspects of Freelancer. To begin with, Freelancer is most definetely a "lite sim." All ships have the same speed limitations, regardless of equipment or size, and some of the basic forces of the physical world are just ignored. Gravity is completely neglected, as planets and stars seem to have to gravitational effect on you whatsoever. Intertia is almost absolutely ignored, with the exception of the "engine kill" function which represents the force wrongfully. For instance, when you are moving at "cruise speed" your engines are constantly on. Given that there is no air resistance in space, thus no terminal velocity, if you had sustained engine power like it appears when you engage your cruise engines, you would continue to accelerate at a fixed rate indefinetely. Another unrealistic factor: the distances between planets and stars is preposterous. The distance from our sun to Earth is 96,000,000 miles. The average distance between planets and suns in Freelancer: about 60 kilometers. While I understand how this is necessary to do to make the game run like it does (if it was realistic distances, and the cruise speeds were proportioned so that travel time would be the same, you would fly past other ships so fast that nothing could get done), it should still be pointed out as quite unrealistic.

Since Freelancer is, after all, a game, the aformentioned points about realism don't really matter if you're talking about gameplay value. While the additions of realistic intertial and gravitational forces would be nice, making distances realistic just wouldn't work in a game with such adventure and exploration as Freelancer (it did work it Freespace, for those of you who have played that, but since Freespace was mission based, you only had to be in one small sector at a time so it could work).

However, the other component lacking in Freelancer is the ability to BECOME Bounty Hunters or Red Hessians or Naval Officers, etc. If you have ever seen advertisments or previews for the game, it makes it seem like that is exactly what you do. You look at ads, and "hey, look I can be a Bounty Hunter!," or "hey, look I can become a Kusari Naval Officer!," so you go sign up. Well, the reality of things is that you never actually do any of that stuff. All you can do is complete the same mundane tasks for each faction as little errands for them. What faction you do these jobs for really makes no difference, it isn't different experience regardless. This annoys me mainly because the advertisments are so incredibley misleading. They basically say that that is exactly what you do, when you really only do jobs, identical jobs, for those people. Here is a sample from an ad for Freelancer:

----------------------------------------
COWARDS NEED NOT APPLY
BECOME A BOUNTY HUNTER

New Berlin System. A beleaguered police force and rapidly multiplying crime sectors have made Bounty Hunters some of the highest paid people in the solar system. It is a job of extreme danger; your abilities must be superior.
----------------------------------------

Right from the start, it is misleading. "Become a Bounty Hunter." NO! You never see ANYTHING like that in the game. Its more like "be the errand boy for 1 of many factions! Don't worry, though, the jobs are ALL THE SAME you won't need to learn a lot if you want to work for multiple factions!"

Anyone else who has noticed this, or knows of a future expansion/sequal that may be in the works that should actually include this stuff, or just feels inclined to respond anyway, please do so!

--DucusDei

Edited by - DucusDei on 11-04-2003 05:05:42

Edited by - DucusDei on 11-04-2003 05:06:24

Edited by - DucusDei on 11-04-2003 05:08:50

Post Fri Apr 11, 2003 4:22 am

I wish the missions is as good as those in X wing, Tie fighter and those lucas art stuff..

I wish the capital ship is bigger

I wish the AI is a lot smarter

I wish the missiles are deadly...very deadly

I wish I can a battleship and 20 other escorts...

Hit your enemy when they are down
Hit your enemy when they surrender
Hit your enemy when they can't fight no more

Post Fri Apr 11, 2003 6:37 am

Good points. I agree with what you're saying, DucusDei. I enjoy the game for what it is, but that doesn't keep me from wishing it was more. And vice versa. I'm certain M$ will put out an expansion, so I'm anxious to see what they do there. Will they listen to what we're suggesting, or just do whatever the Hell they want? We'll just have to see.

Post Fri Apr 11, 2003 9:52 pm

Yes, I do agree strongly. I am currently working on a mod that will hopfully address some of the issues that you stated. I noticed some of the same issues that you pointed out. MS deffinatly did not finish the game . In the INI files I have noticed several items and even a system that is not incorporated into the game. My plan is to make the factions stick. I did notice that by doing missions in MP for a faction will give you a label such as Navy, police or republican. I would like to incorprate this feature with a more complex missions. I have plans on missions such as search, destroy and recover that will require the use of a frighter and fighter.

If anybody else has any ideas I am open for suggestion. I have a deal with a couple of friends that are running two fairly larg servers one that is moded for beta testing and another that is moded and approved by us to work without crash.

Thakn youi for reading this...


The HeatherDown of the Criminal factions.

Post Sat Apr 12, 2003 8:51 am

QUOTE

I wish the missions is as good as those in X wing, Tie fighter and those lucas art stuff..---Definitely

I wish the capital ship is bigger--definitely

I wish the AI is a lot smarter--dumber but much better and useful

I wish the missiles are deadly...very deadly--kick @$$

I wish I can a battleship and 20 other escorts...--definitely

END QUOTE
the answer for that is FREESPACE 2.

I hate Wasp Missiles[!

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