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Killing Xenos won''t make Corsairs like me
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I tried a suggestion here on this forum to make the Corsairs like me more. I went to the Ouray Base in Colorado and masacred as many Xenos as I could find. My rep with the Xenos went from slightly positive to VERY negative. My rep with all the other enemies did not change at all. Besides an obvious bribe, how do I neutralize my bad rep with the hessians and corsairs?
Getting friendly with Corsairs ther r about a million ways 2 get them 2 like u
i will list a few
1.(this is how i became good buddies with them)Kill the bounty hunters wen ever u see them they have no allies so by killing them u wont get in trouble
2.Edit a game file
3.just bribe them
Who reads these any way
i will list a few
1.(this is how i became good buddies with them)Kill the bounty hunters wen ever u see them they have no allies so by killing them u wont get in trouble
2.Edit a game file
3.just bribe them
Who reads these any way
kill red hessians.
xenos is too hated by every1 else.
u gain a slight rep with almost every house corp & police etc which in turn affect corsairs rep by some also.
i was wondering if the effect might work like a tennis game...
meaning the effect keep bouncing to & fro between e.g corsairs & bret police until the rep like only gains 1cheese slice for the 2 fractions?
argh...
xenos is too hated by every1 else.
u gain a slight rep with almost every house corp & police etc which in turn affect corsairs rep by some also.
i was wondering if the effect might work like a tennis game...
meaning the effect keep bouncing to & fro between e.g corsairs & bret police until the rep like only gains 1cheese slice for the 2 fractions?
argh...
ahem. I know I just said this but it bears repeating: Kill Mollies
- Mollies have no allies
- Hessians and Bounty Hunters that appear in Corsairs systems are generally takes much longer to kill
- KIlling Bounty Hunters is a -bad- idea as they appear in almost all systems and even if you only get them to neutral, you don't want to risk getting them into the red when you start doing missions for the corsairs or otherwise piss them off inadvertantly.
Btw, I can't take credit for this, this was pointed out to me by Revrant.
- Mollies have no allies
- Hessians and Bounty Hunters that appear in Corsairs systems are generally takes much longer to kill
- KIlling Bounty Hunters is a -bad- idea as they appear in almost all systems and even if you only get them to neutral, you don't want to risk getting them into the red when you start doing missions for the corsairs or otherwise piss them off inadvertantly.
Btw, I can't take credit for this, this was pointed out to me by Revrant.
Here's a little thing that I used to do: take missions at new berlin or any house/corporate base in Frankfurt. They will usually have 1 or more missions that have you killing Red Hessians. Now, because you are doing missions for the gov't or a corporation the Corsairs won't like that too much (let's give it a value...let's say --). However, because you are killing multiple hessians the corsairs will like that (let's say that get's a ++++++). Add those up and you still come out with a positive faction rating. Not only that, but you also get money for it too.
A little side note: Not sure if you folks have noticed this, but if you kill xenos by the boatload the zoners will slowly turn hostile towards you. At least, I think this is the case. It may not include the zoners in their allies list...but then again, there's also a lvl 10 freighter shield. In other words: there are gaps in the game. Cheers.
A little side note: Not sure if you folks have noticed this, but if you kill xenos by the boatload the zoners will slowly turn hostile towards you. At least, I think this is the case. It may not include the zoners in their allies list...but then again, there's also a lvl 10 freighter shield. In other words: there are gaps in the game. Cheers.
"A little side note: Not sure if you folks have noticed this, but if you kill xenos by the boatload the zoners will slowly turn hostile towards you."
Although the Zoners do not ally themselves with a faction, a lone freelancer who kills off their customers en masse doesn't do any good to their business. A zoner bribe will fix that.
Although the Zoners do not ally themselves with a faction, a lone freelancer who kills off their customers en masse doesn't do any good to their business. A zoner bribe will fix that.
That strange i killed boatlods if xenos and pretty much got 6 of the pirates neatrul got into a valkyrie and just floated by xenos base if a bounty hunter came to help i shot them too but i got the bount one square frm being hostile and the corsairs like me out if all the factions xenos and mollys dont like me just by killing Bountyhuntres and xenos the trick is to kill them till there almost hostile atlest it works for me
To improve your standing with any faction through killing other factions, you need to take into account the empathy value not whether the factions are allies. To get better with the Corsairs, the following are the factions with empathy value lower than -.2 you need to aim for, ordered by their empathy value (the lower the more the Corsairs hate them). I also denoted in parentheses which other factions you will piss off by killing that faction. Naturally, the faction you killed you will piss off the most (empathy +1).
Bretonia Armed Forces (BAF) -.4
(BP +.35, BMM +.25, Bowex +.25, Gateway +.25, Planetform +.25, ...)
Bretonia Police (BP) -.4
(BAF +.35, BMM +.25, Bowex +.25, Planetform +.25, Gateway +.2, ...)
Bowex -.35
(BMM +.35, BAF +.25, BP +.25, ...)
Hessians -.35
(LWB +.25, Dragons +2, ...)
IC -.3
(Ageira +.25, LPI +.25, LSF +.25, Navy +.25, Universal +.2, ...)
IMG -.3
(Gateway +.25, ...)
Republican -.35
(ALG +.25, Daumann +.25, Kruger +.25, Military +.25, RP +.25, ...)
GMG -.25
(Kishiro +.35, Samura +.25, ...)
Kishiro -.25
(GMG +.35, KP +.2, Naval Forces +.2, ...)
Samura -.25
(KP +.35, Naval Forces +.3, GMG +.25, ...)
the others are:
ALG -.2
BMM -.2
Gateway -.2
Bounty Hunters -.15
Daumann -.15
Outcasts -.15
Cryer -.1
K. Police -.1
DSE -.05
Mollys -.05
Universal -.05
Bretonia Armed Forces (BAF) -.4
(BP +.35, BMM +.25, Bowex +.25, Gateway +.25, Planetform +.25, ...)
Bretonia Police (BP) -.4
(BAF +.35, BMM +.25, Bowex +.25, Planetform +.25, Gateway +.2, ...)
Bowex -.35
(BMM +.35, BAF +.25, BP +.25, ...)
Hessians -.35
(LWB +.25, Dragons +2, ...)
IC -.3
(Ageira +.25, LPI +.25, LSF +.25, Navy +.25, Universal +.2, ...)
IMG -.3
(Gateway +.25, ...)
Republican -.35
(ALG +.25, Daumann +.25, Kruger +.25, Military +.25, RP +.25, ...)
GMG -.25
(Kishiro +.35, Samura +.25, ...)
Kishiro -.25
(GMG +.35, KP +.2, Naval Forces +.2, ...)
Samura -.25
(KP +.35, Naval Forces +.3, GMG +.25, ...)
the others are:
ALG -.2
BMM -.2
Gateway -.2
Bounty Hunters -.15
Daumann -.15
Outcasts -.15
Cryer -.1
K. Police -.1
DSE -.05
Mollys -.05
Universal -.05
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