Hi folks,
I take it there have been plenty of other Trade message threads? Oh well, here's my two cents.
I don't see any of you talking about "rates". If you're into the scenery, fine, but distance is a critical component if you're talking about making the most money per unit time.
Easy to say, harder to measure. One simple way to do it is to consider each trade lane or system jump, as a unit of time. It's not quite that simple, since trade lanes are not all the same length nor the distance from end of trade lanes to jumpgates or stations. But anyway, it's a start.
A simple starter run, is a NY loop from BB Missouri (H fuel 389-336=53) to West Point (Water 24-20=4), exactly one trade lane, $57 RT (roundtrip). 57/2 trade lanes RT = $28.5 per unit time.
Let's compare jworley's Houston engines (974-600=374) <-> LA polymers (480-330=150). RT profit 524, but as I count it, 8 time units one way (6 lanes, 2 jumps), 16 RT. 524/16=$32.75 per unit time.
The numbers are not real far apart, although of course jw's gets the nod in this simple analysis. In reality a stopwatch could shed some real light since the '1 trade lane' and the '8 time units' are rough measures.
A big difference between the two for somebody totally fresh off the boat, though, is that the shorter NY run lets one compound much faster. This is critical in the early stages. Looking a little more closely, jw's route is only 15% better than the little BM<->WP loop superficially (32.75/28.5). But compare that the little loop lets one increase their cash by 16% every two units of time (57/356/2, profit / buy costs / time), whereas jw's only does 3.5% (524/930/16). Or in other words, jw's does better at the point when your freighter is maxxed and carrying a full load, but the little NY loop lets you build up much, much faster.
In re: Copperhead, boron from LA (167) to Manchester Sheffield (600) is $433 but 7 time units (5 lanes, 2 jumps) for 14 RT; 433/14=$31 per unit time. A little less than jw's route; certainly stopwatch material. If I am reading Darren Malphurs' Freelance Cargo Computer utuility right, Copperhead could bring polymers back from Sheffield to LA, adding 145 (330-185) to the RT; this makes it 578/16=$41 per unit time, clearly real good. However, you still wouldn't want to do it when brand new due to the long time period involved.
Another real plus to the little NY loop for brand newbies is the total lack of cruise disruption in NY (unless you po the cops). Sell all your weapons and even your b+bs in order to compound your money early... if you're jumped, just hit shift-W and cruise to the next Lane gate past the one right in front of you. Popcorn is an excellent additive at this point.
That's right, sell almost everything. Compounding LOVES every ounce of early cash.
Here's what I do as a newbie: 1) sell everything but shield and thruster (all weps, flares, mines, b+bs... everything but shield and thruster), 2) do the NY loop; cruise if jumped, 3) when at approx. $16k (with all inventory sold), get a Rhino (this lets me get Rhino plus 20 H fuels; in other words, no "down time" when shifting to Rhino), 3) continue NY loop until the Rhino is full AND you've stocked up on bots+batts and a full complement of flares and cheap mines; you might need it soon, 4) fill your hold with Boron from Pittsburgh (it's relatively cheap AND cRaZy money, so you don't lose your shirt plus you make tons if you live through the next step, which anybody who can run well should), 5) Go to LD14 in Leeds and sell your $120 boron for $960, 6) Get a Clydesdale at Leeds with your huge leap in monies, and outfit your ship a little better, but still BUY NO WEPS per se... just update shield, b+b, flares and mines. 7) Start the run with Niobium from Tau31's Holman (320) to Leeds' Stokes (640; 320 profit), and on return trip take Pharms from Glasgow (255) to Holman (400; 145 profit). Yes, the Pharm prices are a little better from Leeds itself or to Harris, but not when divided by time.
RT of Holman/Stokes/Glasgow is 465 with 7 time units (2 lanes plus 1 jump each way, plus 1 for Glasgow), = $66/time.
A Humpie is available at Harris for approx. 160k; get it as soon as you can afford it PLUS your next load or two. (Be careful not to have your entire liquid cash in your hold because if you get fried, your ass is in a sling. The pirates Know. Trust me.)
The Holman/Stokes run has the extreme advantage of doubling your money each run (until, of course, your hold is full). It's also pretty damn safe once you have a Clydesdale... Tau31 is quieter than Leeds, odd as it seems.
Using the above, I was level 7 at 2 hours online (F8), then leapt to 14 when I hit LD14 and was level 18 at the end of 3 hours, soon to get a Humpie. When I signed off 3 hours and 40 minutes after first setting foot on the server, I was level 25. Anyone who's done better, let us know!
For what it's worth, I've been trying to find exact coords of where stations, jump gates/holes, and even start/stops for trade lanes are, so I can massage the commodity data I have into a "dollar per unit time" function. If anybody has exact coords on all that stuff, please let me know. Don't tell me how to get it myself, just tell me if somebody else has made it all, already
Keep on trucking,
CAPT Hyberniu T. Rex
aka Dr. Mike in Atlanta