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XENOS???

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Sat Mar 22, 2003 11:36 pm

XENOS???

Where can I find some Xenos? Is there a base or nebula that the Xenos hang around. I wanted to befriend with some other enemy factions but without attacking the police. I hope someone can help me. Thanks :-)

Post Sat Mar 22, 2003 11:47 pm

Try the Ouray Base in Colorado.

Use Pueblo Station just north of it as your base of opperations.

Post Sun Mar 23, 2003 12:11 am

There's also a Xeno base in the Hudson system, although the Xenos there are substantially toughter than those in Liberty (i.e. , around level 10, and flying Hawks).

Post Sun Mar 23, 2003 12:46 am

Thanks for the tips. One more question....If I do missions for the police to kill Xenos, will that still make the other pirates like me more for killing the Xenos or will that make them hate me because I am working for the police???

JC

Post Sun Mar 23, 2003 1:55 am

Xenos are loners, kill them everyone will like you

Post Sun Mar 23, 2003 9:00 am

Good question cobra....doing missions will hurt your standing with pirates. You need to earn some "rep work cash" go out on random missions and kill xenos. When your fund runs out, hope it was enough. The only exception is that you can take missions from rheinland against hessians and the corsairs will still come up fast. good luck

Post Sun Mar 23, 2003 11:36 am

Beware though, it seems that some rebel groups (like the Bundschuh) actually sympathize with the Xenos.

Post Sun Mar 23, 2003 3:49 pm

either take missions to kill them or just salvage their weapons

Post Sun Mar 23, 2003 7:58 pm

why leave newyork further risking your life when you can just stay and go to detroit munitions... there are either 4 there and you will have reinforcements or you will face 7 all alone... to respawn more, go into the munitions station and then go back out to find a fresh pack of xeno whoop-ass

Post Mon Mar 24, 2003 2:09 pm

somewhere on the left in colorade there is a jumphole to kepler
in kepler there is a hidden xenos base in a radiation cloud not far from the jumphole
u find a lot of xenos near the base, near the jumphole (on both sides) and in a wide area around the jumphole

if i want to become neutral/friendly with some 'evil' fractions i always go the jumphole in colorade and kill all the xenos i find there

works pretty good and they r only lvl 4-6 i think

Post Mon Mar 24, 2003 2:14 pm

If you just kill Xenos for your own reasons, nobody will hate you.

If you kill Xenos for a Police Mission, then criminals MAY start to hate you because the Police like more.

Post Mon Mar 24, 2003 2:21 pm

If your strong enough just go to one of the xeno bases listed, you will get waves of them with little down time. You could constantly dock and undock from detroit, but then you have to share with whatever defenses are there.

Post Mon Mar 24, 2003 4:45 pm

If you attack the police and dse storage containers and liberty it is much faster to get the criminals to like you than attacking xenos. You can destroy (and loot) a lot of them without turning evil to anybody. I am neutral to everyone with my latest character (except nomads which aren't really a faction anyway).

Post Mon Mar 24, 2003 4:56 pm

If you are trying to fix your rep that way we are talking about hundreds of xenos.
Here my method to do it (I use it on bounty hunters)

1. get 1 mio credits as a merchant.
2. Find a base where you can dock and launch and always xenos are nearby.
3. get a heavy fighter
4. equip the HF with 6 missile launchers. (2 for shields, 4 for hull damage) group the weapons into 2 groups. g1 for shield damage, g2 are 4 launchers for hull damage. Don't fire all missiles at once, if 6 missiles of different types hit the target at once, the damage calculation doesn't work properly. 4 missiles of the same type do work. So you need 2 shots to kill a fighter.
5. it takes like a minute to take out the complete wave with all those missiles, and you don't have to worry about shortage of missiles since you have to dock after each wave. The money needed for new missiles is made quickliy if you know a good trade rout.

Edited by - HeymlicH on 24-03-2003 17:00:15

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