not many news right now...
currently working on another fighter (I'll show pics and "reveal" what it is later) that *might* be flyable, but definitely is featured heavily as npc fighter in a few missions... the LOD0 version is currently about 6800 polys, and i'm not sure if i can lower it any more (but it does look great
)
as for other stuff, it might take a few weeks until we can pick up speed, and i hope that there will be more infos then (real life issues kept delaying stuff the last few weeks)
as for ships that i currently have in one or the other form in the game:
T-Bolt (fully working, textured)
Zephyr (old version, fully working)
Aurora Starfury (working, no textured)
hyperion (just as stellar object, no textures)
Omega destroyer (just stellar object, textured, but mesh-errors)
WhiteStar (unfinished mesh, no textures)
those are just a few of the models we'll have in the finished TC (currently, there are more than 30 models of ships and space stations on my list, and that's a list from the first draft of the script)