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Beaming Down with Kirk

This is where you can discuss your homework, family, just about anything, make strange sounds and otherwise discuss things which are really not related to the Lancer-series. Yes that means you can discuss other games.

Post Tue Sep 11, 2007 1:12 pm

Beaming Down with Kirk

In the Original Styar Trek -- any Security Guard Beaming Down with Kirk was in Mortal Danger of His Life

I Personally Dont know the True answer -- But would Guess at least 200 Red Shirted Guys died Beaming Dowm with Kirk over the 3 Season's

Any Thoughts on the Correct Number ??

in the episode obession at least 5 of theses guys died

Post Tue Sep 11, 2007 4:19 pm

Yes, even in my limited Star Trek experience I've always considering beaming down with Kirk while wearing a red shirt akin to a death sentence.

Post Wed Sep 12, 2007 12:32 am

I was going to break down the figures but someone beat me to it..

redshirt deaths - a statistical analysis

(five unlucky redshirts in Obsession, but eleven! in The Tholian Web..)



Edited by - Tawakalna on 9/12/2007 10:05:06 AM

007

Post Wed Sep 12, 2007 7:49 pm

in other words, kirk + redshirt = instant doom!

kirk + women + redshirt = slightly less doom.

(according to the site)

however, in my experience, men + women = doom.

how does adding the element of kirkonioum make this equation more stable?

something to ponder....

007

Post Thu Sep 13, 2007 12:14 pm

Kirkonium has a very detrimental effect on human beings. it makes them contort their faces strangely, lose upper body wear (except for vests which are usually ripped) tell terrible jokes, and if found on an alien planet filed with primitive females, causes the afflicted to call himself "Kirok" and shout loudly at the heavens. Dreadful stuff.

Picardite on the other hand has no such pronounced side-effects other than an increase in personal gravitas, loss of haor, and a penchant for Earl Grey tea (hot)

we'd better not get started on Janewayvium, my thighs can't take that sort of slapping.

007

Post Thu Sep 13, 2007 3:00 pm

taw taw taw..

your forgeting about archeronioum, and siskonioum...

i suppose archeronioum could cause a sudden affection for beagles, and a unstoppable urge to play and or watch water polo....

and siskonioum could cause randem transendence to a higher plain... that and the odd craving to solar sail...

(honestly, why leave a SHEILED ship with the dominion and what not running around? *shakes head...* )

007

Post Fri Sep 14, 2007 11:41 am

sorry, I don't agree. Archerium, the most common isotope of archeronium, causes bizarre timeline shifts and makes you wonder if everything you ever knew was all just a lie, especially when you wake up on a holodeck ina Dallas-style (it was all just a dream) It also makes you like cheap c*ck-rock theme tunes.

Siskonium on the other hands totally kicks @ss and promotes growth of really cool beards.

Post Fri Sep 14, 2007 11:49 am

Siskonian only teaches 1 thing....that beards rock! I want one!

007

Post Fri Sep 14, 2007 7:28 pm

bah..

mine were funnier, but ill give you a nickel for trying taw.. :-P

007

Edited by - 007 on 9/14/2007 8:41:22 PM

Post Sat Sep 15, 2007 5:46 am

pardon me for getting in late, these probably aren't as funny seeing as how I don't focus on individual characters as much as the overall storyline (DS9, of all the ST franchise, was the only one to have a consistent story that led places... true some of them were lame, bleached-background, vaseline-covered-camera-lens places, but not all of them ) enjoy

Odonium: bestows on it's user the power to be super bland and anal retentive? side effects include melting, pooling, puddling, and strong urges to 'link' with other Odonium users

O'Brienatilum: instantly makes one competent in the repair of federation technology, with only a minor side-effect of war-flashback PTSD and an overwhelming urge to play darts with swarthy smart-aleck doctors

Kerzonurubaum: changes the users gender, side effects include freckles, sexual promiscuity, and awkward relationships with old friends who are now possible suitors

Quarkygen: grants the ability to imperceptibly water down drinks, cheat others of their latinum, and generally be a total **** to everyone including your own brother, while suffering no ill consequences (of course, you never do -win- but you never really out-and-out lose either... mediocrity is the essence of Quarkygen)

Worfalidate: grants the user super strength, courage, and a forehead that can juice oranges (neat!) side effects include a penchant for plums and wearing robot-track-tread around one's chest as well as an increased sensitivity to jokes about ones parents.

Post Sun Sep 16, 2007 9:03 am

beats the whole thread haha

edit - I'm not copying and pasting! so I made it a proper link very enjoyable vid! I always did wonder whether Kirk's erm *pursuits* were actually hiding something, he got his shirt off far too often for my comfort.




Edited by - Tawakalna on 9/16/2007 11:29:36 AM

Post Sun Sep 16, 2007 6:02 pm

funny I always thought Kirkonium's side effects were overacting, getting you rear handed to you in every episode by someone half your size, and the eventual and seemingly unavoidable retirement to doing discount travel commercials.

funny thing is I've only ever watched one episode of the original after about 5 minutes I lost all interest and fell asleep

007

Post Sun Sep 16, 2007 6:53 pm

MY EYES!!!!!

007

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