Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Simple question

This is where you can discuss your homework, family, just about anything, make strange sounds and otherwise discuss things which are really not related to the Lancer-series. Yes that means you can discuss other games.

Post Sun Jan 22, 2006 8:00 pm

Simple question

I was interested in making a game based on space, so the question is, what are some basic ship classes and types that you would like to see in a game? Maybe some info on the types...

Confucius say: Man who stand on toilet is high on pot

Post Mon Jan 23, 2006 12:56 am

Captial Ships Lots and Lots of Capital ships fighting each other

Never be afraid to try something new, Remember Amatuers built the Ark, Professionals built the Titanic

Post Mon Jan 23, 2006 10:05 am

I don't follow; do you want a list of different classes of ships with respective size or do you just want a general range of size/class that we think are appropriate?

Post Mon Jan 23, 2006 12:43 pm

Vast amounts of Fighters are always welcome

--- A TopGun through and through ---

Post Mon Jan 23, 2006 3:15 pm

Decent freighters- and a way to convert 'em to a type of gunship-e.g., the C-130 Herclues to the AC-130( I think) Spooky gunship

Post Tue Jan 24, 2006 12:43 am

Transports
Capital Class ships
Fighters
People carriers

So, that's kind of like freighters to haul freight, capships to defend and fight home territory/mobile base, fighters for the obvious, people carriers like ferries.

You can have both civilian and military lines as well:- So civ fighters compared to military ones, pirates versions (lets face it, always pirates in space,,, apparently), massive corp transporters, smaller business transporters, etc etc.
Generally look at other space sims/films, see what types you like, and go for it. Include some basic civ ships that aren't fighters of freighters/transports - just simple run around ships.

Post Tue Jan 24, 2006 2:42 am

What about science ships, like from Tacyon?

Post Wed Jan 25, 2006 5:56 pm

@ The Evil Thing- The second one, if you would. I'm just brainstorming here.

Thanks guys, you've been a big help.

Post Wed Jan 25, 2006 7:38 pm

i.m.o for me its all about interdependency - ship classes evolve out of necessity, not fantasy - each becomes dependent on the others to defend its weak spots, and when a class loses its utility it becomes a throwback and is discontinued

a single ship pit against another of any house in the same class,should stand a 50/50 chance under the condition that it's not the first time the pilot/captain has battled

speculating now; generally ships should have a 50/50 advantage against other classes - where half of the classes will singly or in numbers lose against it,and the other half will likewise be able to defeat it.

example based on the evolution of WWII:

* Battleships: At first, the most important ship around until submarines could sneak past them and even destroy them
* Dreadnoughts: Actually this just means a bigger battleship
* Destroyers: Lightly armored,emphasizing speed and defensive capabilities against torpedo boat and air attack to protect the battleships

* U-boat/Submarines: Highly specialized strategic weapons, they could operate effectively alone and in large wolf packs but were vulnerable to battleships and later cruisers and air patrols
* Aircraft Carriers: Projected air power forward threatening every class of ship, but were large poorly armored targets for counter air strikes, naval bombardment and torpedo attacks.
* Torpedo Boats: Small speedy boats which were nearly impossible to hit with large guns, these were a deadly threat to battleships and even carriers, creating the destroyer class

* Cruisers: Cruisers are a general purpose war ship with no strong advantages,carrying well balanced loadouts that allow it to operate independently,and while lighter classes of cruisers are more vulnerable they can typically outrun what they can't outfight.

for some _highly_ detailed arguments about ship classes and armaments and .. Everything you ever wanted to know about space travel and war in scifi future-history
Space War Introduction *note this is not video game but sci-fi & fact based, and some real scientific thought has gone into this site's extensive pages


Edited by - Cold_Void on 1/25/2006 7:42:18 PM

Post Thu Jan 26, 2006 4:17 am

capital ships, to be specific: starwars ships. you could have a different kind for each house. Star Destroyer, Mon Calamari Cruiser, Acclimator assault ship, Seperatist Battleship

Post Thu Jan 26, 2006 4:47 am

Yeah, because I'm sure there'd be no trouble with intellectual property rights using Star Wars ships...

Personally I'd agree with Cold_Void's suggestions. First work out the kind of situation and time period you want this to take place in (I'd suggest some time in the future ). Then work out what would actually be needed. For example, if you're planning on having Battleships as the main capital ship class then consider that you'd need developments in lesser classes of ship to counteract the threat. For example, perhaps include a gunboat class that is designed specifically for punching holes in the side of battleships. Then you have to think, "What else would actually be needed?" Fighters, obviously, but don't go adding things like Cruisers just to fill the gap between Battleship and Gunboat (like DA did). In reality Cruisers are good all-round ships with no major speciality, so in your scenario they wouldn't be able to dent the armour and shields of the battleships and would be ripped apart by the gunboat weapons. This would make them pretty useless and hence navies would be unlikely to build them.

Basically I'd plan the ship classes around necessity; don't just add a sliding scale of fighter-gunboat-cruiser-battleship as DA did because you'll end up with redundancies.

Post Sat Jan 28, 2006 11:27 am

Interesting...Thanks for the input. *Writes on pad- No Redundacies... *

Also, that Atomic Rocket site is excelent for reference, I really apreciate that.

Edited by - Yomahn on 1/30/2006 4:27:54 AM

Return to Off Topic