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The Death of Digital Anvil

This is where you can discuss your homework, family, just about anything, make strange sounds and otherwise discuss things which are really not related to the Lancer-series. Yes that means you can discuss other games.

Post Mon Dec 05, 2005 3:58 pm

Hmmm, as long as you guys are on the topic, i am wrestling with the issue of how to meld the control schemes of 2 completely different genres. If any of you have read my Openlancer Design Document, you will know that i plan to make all ships, bases, and planets explorable on foot, as well as the ability to Spacewalk. However, when you are controlling a person, it is significantly different than controlling a ship and thus needs different controls. I have suggested simply changing the behavior of the keys from Accelerate to up, decelerate/reverse to down, strafe left to turn left and strafe right to turn right. However other poeple have suggested a normal FPS key control scheme. The problem is that there would be a large control gap between space and on foot. What should be do?

Post Mon Dec 05, 2005 4:13 pm

perhaps it could be set as a 'toggle' option

Post Tue Dec 06, 2005 1:15 am

This reminds me of the ill-fated "Deep Space Legends" project...anyone remember that?

Post Tue Dec 06, 2005 3:04 am


The problem is that there would be a large control gap between space and on foot. What should be do?


Hmm, and I was under the impression that near identical key controls are used for both FPS and Freelancer! W = forward, S = back, A= strafe left, D = strafe right...
mouse does the actual look around... hold on, that is both of them!

Post Tue Dec 06, 2005 3:07 am

agreed - look at Battlefield 1942 as an example....ground troops, planes, tanks, cars, everything controlled using the same combination of keys and mouse...WSAD and mouse. Its pretty widely accepted nowadays.

Post Tue Jan 17, 2006 7:50 am

This sound like what happened to Freespace. Hard light productions or violition watch before that was going through the same thing. ON HLP now - the mods are keeping the game alive and kicking - i guess its the same here?? Who cares abt the big developers - no this is not a rant - im just saying that the modding community doesnt have to wait around for hope of a sequal when they can make ones themselves - (Dont mention Freespace 3 - its a sore point)

Post Tue Jan 17, 2006 11:12 am

Hiss! Gravedig!

Tsk Tsk!

Post Tue Jan 17, 2006 3:17 pm

at least he had something to contribute to the threat unlike our last gravediggers

Post Tue Jan 17, 2006 3:41 pm

On the note of the topic, has anyone heard anymore of DA emplyees all being used by MS in thier gaming department?

Post Tue Jan 17, 2006 8:37 pm

Wolfy, that was why I said it. By 'criticising', everyone automatically moves to stick up for him. At least that was the theory. Threads full of tend to get rather depressing

Post Wed Jan 18, 2006 12:33 am


On the note of the topic, has anyone heard anymore of DA emplyees all being used by MS in thier gaming department?


Eh??

More info please, you can't just post that and not elabourate you know (or however it's spelt, can't be bothered).

Post Wed Jan 18, 2006 11:22 am

I think Final was asking for a source or something. "has anyone heard"? tends to suggest that sort of thing

Post Wed Jan 18, 2006 3:54 pm

Quite right, I was hopeing some had seen any news following up on the story.

Post Thu Jan 19, 2006 1:14 am

The answer lies in the bottom of a cup of coffee. Yesterday I read that DA employees were being SUED by MS, not used! Gah, musta been all those long sensuous locks of golden hair that obscured my view

Post Thu Jan 19, 2006 3:03 am

The bottom of your coffee cup had an elaborate blonde coiffure? *Shakes head in perplexity* A suggestion for you Chips: stop using the "wacky tobacky" .

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