Thanks for the input guys
yea its early-early stage of production. That’s actually first time it got playable, even though I have been working on it for about a week. I am using GameEditor to make the game, and the thing is that I need to have basic knowledge of C programming languages. Well I am a total noob in that...so its a bit difficult doing most of the things.
I agree that its pain in the a@@ to hit, adds to challenge though? Once I get the homing missiles to work as well, it should not be TOO difficult. But these are light fighters, hard to hit, easy to destroy. There will be a few more enemies, big bulky and with health bars! Will probably add battleships for boss fights, good luck dodging their turret fire...
As for file size...I am using PNG images. The reason for that is I get a crisp transparency around the object, like planets etc. Tried using gif, but it has a color outline around objects (usually white) so it looks crappy in game. Any tips on which image type to use while saving the clear picture but having the smaller size? I am not that familiar with different types
Off Topic:
Man, you can count on TLR for all kinds of input on all kinds of projects! I posted a similar thread on GameEditor forum…no one even game 2 cents about it…and they said they are helpful, HMPH!