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my first game development

This is where you can discuss your homework, family, just about anything, make strange sounds and otherwise discuss things which are really not related to the Lancer-series. Yes that means you can discuss other games.

Post Mon Nov 21, 2005 7:38 pm

my first game development

These last few days I have been working on my first PC game. Well its not much...its only like 20% of the first lv, but I still need opinions, just to know if I should continue working on it.

Download

Controls:
Arrow keys: move ship up/down/left/right
Space bar: shoot

what ya think?



Edited by - Leonhart on 11/22/2005 12:32:50 PM

Post Tue Nov 22, 2005 1:52 am

very good for a first attempt...although there are a few quibbles -

1. give it a start screen, it annoyingly goes straight into the game at the moment
2. give the ship a health bar or else its pointless playing it
3. give the enemy ships collision detection because you can fly right through them at the moment
4. give the game a purpose...an end...or levels.
5. optimise your files...the file size is way too big for what you get - are you using flash? wants some optimising tips?

other than that, its a really smart first attempt. The explosions are nice, the sound is good and the asteroids look the part. Good on ya

Post Tue Nov 22, 2005 7:23 am

Exactly what grom said but also don't forget to add some sort of border to stop the ship from just moving off the screen.

Also I found that trying to shoot such skinny enemies was often a pain in the butt because I'd tap the up or down arrow as lightly as possible and still overshoot it and keep missing. Maybe that's because I'm crap but it would make it more reasonable if the enemy ships weren't just waifer thin.

But yeah, nice work so far especially if it's only in the very earliest stages of production.

Post Tue Nov 22, 2005 12:31 pm

Thanks for the input guys

yea its early-early stage of production. That’s actually first time it got playable, even though I have been working on it for about a week. I am using GameEditor to make the game, and the thing is that I need to have basic knowledge of C programming languages. Well I am a total noob in that...so its a bit difficult doing most of the things.

I agree that its pain in the a@@ to hit, adds to challenge though? Once I get the homing missiles to work as well, it should not be TOO difficult. But these are light fighters, hard to hit, easy to destroy. There will be a few more enemies, big bulky and with health bars! Will probably add battleships for boss fights, good luck dodging their turret fire...

As for file size...I am using PNG images. The reason for that is I get a crisp transparency around the object, like planets etc. Tried using gif, but it has a color outline around objects (usually white) so it looks crappy in game. Any tips on which image type to use while saving the clear picture but having the smaller size? I am not that familiar with different types

Off Topic:
Man, you can count on TLR for all kinds of input on all kinds of projects! I posted a similar thread on GameEditor forum…no one even game 2 cents about it…and they said they are helpful, HMPH!

Post Tue Nov 22, 2005 1:56 pm

Not sure about the file types used, but there must be some way of making them smaller I'd assume.

Its pretty nifty it has to be said, and a good starting point. I think those two covered pretty much all i'd say too - lack of scores/health/time etc - but only because that is pretty much what the old games used to have

Look forward to seeing more

If you wish to email me, PLEASE make the title clear. I delete all emails saying "help needed", "check this", "what you think" etc. Title must be clear & include my name!

Post Tue Nov 22, 2005 2:05 pm

So far it is going ok.

(\__/)
(='.'=)
(" )_(" ) world domination for bunny

Post Wed Nov 23, 2005 3:00 am

dude, are you using flash? If so your choice of PNG is spot on - but I might be able to offer a few tips to bring your file size down without reducing the quality of the PNGs, so let me know.

Post Wed Nov 23, 2005 11:35 am

Nah, I am using GameEditor. I mentioned it above, I guess you missed it

Its pretty easy to use...

Post Wed Nov 23, 2005 1:21 pm

sorry, I missed that bit. I'm gonna have to give GameEditor a once over - I'm impressed with what you've done with it so far. Is there a scripting language involved?

EDIT: I normally produce games in flash if you hadn't guessed - so I've become very experienced with actionscript - if there is a scripting language in GameEditor, what does it resemble?

Edited by - gromit on 11/23/2005 1:22:27 PM

Post Wed Nov 23, 2005 5:43 pm

hehe you missed that one too

GameEditor is C programming language. They got user interface that allows you to make the things easier though, without any REAL knowledge of the language. But you will need basic knowledge of C language for more advanced things.

Post Thu Nov 24, 2005 2:37 am

lol. doh! I seemed to have missed everything!! just wake me up after this conversation is over

whats your name again?

hmm...I have some experience of C, so I'm finding this quite interesting. Its a shame about the file sizes though - the flash equivalent of that game would have been 1-200k if scripted correctly. I presume the intention of GameEditor is to create more advanced desktop based games, rather than web games. Think I'll have to look it up though, I'm fascinated by it.

Post Thu Nov 24, 2005 12:15 pm

Hehe nope, those are no web-based games . I read on their forum that some people used GameEditor to make comercial games, and heck those people made some money too....

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