Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

USB Drives!

This is where you can discuss your homework, family, just about anything, make strange sounds and otherwise discuss things which are really not related to the Lancer-series. Yes that means you can discuss other games.

Post Tue Aug 23, 2005 8:15 pm

USB Drives!



I'm creating a cool little program that will scan your USB drive for executables, and allow you to start one of them from its console or set it to autostart when your drive is plugged into a computer. Thats all that the core .exe will do, but my idea is to make it super plug-in compatible. Make a .dll according to the specifications in Plugin.txt, stick it in the Plug Ins folder, and you can do pretty much anything. What i have so far:

- Add a new control (defined in .dll, autoproduced on form according to .dll specifications)
- Modify the menu (there currently isnt a menu, but if a plug-in adds something, it will be created)
- Add an options page for a certain executable file (such as the one i plan to make for the windows CE emulator that will enable you to install and sycnronize your settings, the form is accessed by right-clicking the corresponding button and selecting "Options"
- Make a code snippet(which can include controls, even its own form(window)) activate when an existing subroutine/function activates in the core executable (i supply you with a list of events when nessacary).
- Make a code snippet activate before the form even loads (this enables you to create an entirely new interface just by using a plug-in. Handy eh?)
- MAke a code snippet activate constantly every X milliseconds.
- Override another plug-in.

EDIT: Ah, and also an option to make the .dll run its code in a seperate thread

The current plug-in's that i'm planning to make: A plug-in manager, A manager for windows CE emulator, plug-in that lets you customize your USB drive (give it your own custom icon, text, etc.) And a general management plug-in for managing a fully independent USB drive windows environment.

And if i'm really bored, i'll throw in a half-working windows XP emulator

Thoughts?

Edited by - blackhole on 8/17/2006 12:39:31 AM

Post Tue Aug 23, 2005 8:20 pm

w00t

Post Wed Aug 24, 2005 4:37 am

Awesome, i love USB dirves

Post Wed Aug 24, 2005 7:14 am

Figured out how to let .dll's have multiple plug-ins. So now the .dll is structered with a "Definitions" class, and that tells my program where everything is. Now thats a bunch of problems down the drain

Post Wed Aug 24, 2005 12:18 pm

curse your USB drives, floppies forever!

Post Wed Aug 24, 2005 12:29 pm

how you gonna use PDF files huh
EDIT: this one too

Edited by - Exodous on 8/24/2005 4:36:48 PM

Post Wed Aug 24, 2005 1:49 pm

zip drives

Post Wed Aug 24, 2005 3:36 pm

FIt 3 of those in your pocket comfertably
AND the drive

EDITops, sig repost

Edited by - Exodous on 8/24/2005 4:36:19 PM

Post Wed Aug 24, 2005 4:22 pm

go USB Drives!

Note, project on hold till i finish another one, and a bunch of stuff is happening with the mod too, so it might be a while

Post Wed Aug 24, 2005 6:20 pm

bigger zip drives

Post Wed Aug 24, 2005 6:45 pm

Meh, USB drives beat the crap outta everything else just because of 1. the sheer amount of SPACE, 2. Extremely quick transfers, and 3. They're tiny

But think what you want........heh

Post Thu Aug 25, 2005 11:11 am

if i'm having to trasport something i put it on a dvd. i could fit my hard drive on to a handful of dvds!

Post Thu Aug 25, 2005 11:32 am

exactly. theyre tiny. i lose them. a zip is just the right size to go in my shirt pocket, p0rn pens get lost all the time. never lost a zip disc, lost 3 p0rn pens in the last year.

Post Thu Aug 25, 2005 12:14 pm

*sigh*

Whatever. This topic isn't about what is better, its about a program that is for USB drives. Enough of this.

Return to Off Topic