A Philosophical Discussion about Illicit and Used Software
1. The developer gets no money from you.
2. It deflates sales figures and undermines the developers successes.
If you look at it that way, buying a used copy is no different; in fact, it may even be worse. As far as I can tell a reseller of merchandise is under no obligation to give any of the profits to the original manufacturer. Think about it, if you buy a used car, the vendor does not have to share the money with anyone. It's the same with games. If you were to buy a used copy of Freelancer from EB or on Ebay (or whatever) none of that money would go to Microsoft or Digital Anvil. The sale would not, to the best of my knowledge, count towards the total number of units sold because it isn't a new unit being sold. So both of the problems of piracy are still there. Furthermore, you are allowing another organization to profit from the hard work of whoever made the game in the first place. That doesn't make much sense to me. Perhaps I'm simply mistaken about something but, in a way, piracy seems to be a better choice if you don't want to pay full price for a new game.
NB: I am NOT advocating piracy. This is just something to think about.
Locs edit: title changed
Edit 2: Changed the title again. It's kind of clunky but I can't think of a better one. Oh well.
Edited by - Locutus on 12/1/2004 12:20:39 PM
Edited by - Codename on 12/1/2004 7:20:36 PM