Hmm, well, disregarding solar winds (No puns please) here's what I think:
There's no friction, untill you run into a planet or an astroid or something like that.
The thing wth games is that theree
is "friction". Every ship I've flown in (SL, FL, FS2) always slowed down when you stopped the propulsion. So in my opinion, the games do have friction, but are still wrong because there shouldn't be friction.
Regarding fuel in space: Engines only propulse and do not maintain speed. In space where there's no friction, continuous propulsion would lead to contionous acceleration (not keeping in mind Einsteins lightspeed thingy). So, unless somethin is slowing it down, the ship will continue to accelerate as long as you keep propulsing.
The only reason you slow down is because of friction, which in space would be your forward thrusters, or anything you run into.
So, Unless you want to run in a straight line at a constant speed, you will use a lot of fuel. Slowing down, accelerating, turning left or right will always require fuel, unless you use the gravity of planets/suns/moons
The reason you keep peopulsing on earth is becaus you constantly slow down caused by the friction of the wind and road or water..
To put physics into a game which resemble reality would make a game less interresting.
To answer Wolfy's question: No, the parts at the end of the "wings" (extreme left and right) would respond later due to "motion delay" (EDIT: Inertia? Looked it up and I think that's the word). It's the same as getting pushed back into your seat when a car or a rolercoaster is accelerating. The ends of the ship will respond later, but because the ship will be quite rigid(sp? I meant stiff but that sounds weird) the ends of the ship will seem to respond at the same time.
Just read back, seems everyone said what I said. Yay, I'm good at this
Edit: Damn spelling
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possible definitions of the word Diskette:
1- Female disk
2- The practices and forms prescribed by social convention or by authority regarding disks
Edited by - Nickless TW on 11/28/2004 3:57:36 PM