Thu Dec 11, 2003 5:10 pm by awdougherty
Grom,
In older X games, NPCs would fly them and if you wanted to control another ship you could manually spacewalk over to it and take control. In X2, they have a series of windows that can give you a variety of viewpoints, including from other ships you own. I think you can control them remotely through these view windows but I haven't tried yet (I thought I read that in the manual).
The interface is definitely a lot of key pressing. Freelancer got me a little spoiled with its stellar interface, but there are some things the more complex keyboard design lets you do. For instance, not only can you communicate with bases to dock, but you can often communicate with specific types of people. If you wanted to hire a large ship to tow a space station you just bought, you can contact the pilot, the nav guy, somebody else, there is a short list.
The list of ship types, upgrades, weapons, etc. is quite long. There are tons of different things you can outfit a wide variety of ships with. Of course, one of the draws of the game is the ability to own any number of ships and fly them all. The keyboard commands allow you to individually program turrets for ship defense, or hop in and control one if you like. Buy life support for your cargo hold and you can capture pilots who eject and sell them as slaves. A lot of little details like that.
Control can be done with a joystick, mouse, or keyboard, although most people say the keyboard or joystick work best for piloting.
It's definitely cool to enter a space station and go looking for an empty dock, but if this bores you eventually, just by an autodocking computer, ask for permission to land, get to within 3 klicks and hit "d" (I think).
Now if there are people on this board who don't have a lot of exposure to space sims and Freelancer was their main introduction, let me make my recommendations to buy like this.
X2 can have action, but it is definitely not as fast, furious, or numerous as Freelancer. Money takes more work to come by. There are missions to be had, but the most money can be made from trading, owning stations, and capturing ships to sell off.
Essentially Freelancer was a space game streamlined beautifully to really accentuate the core play of a space sim. X2 is sort of the opposite. They go all out with a lot of details to make it more immersive. Every action requires a few steps, nothing comes with just a click of the mouse, but at the same time, I feel like it works better as a space "sim."
Bottom line is to really get all you can out of X2, you really need to invest a lot of time into it. The story helps make the initial money hump a lot easier to overcome, which was a big complaint of the earlier X games.