Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

X2 The Threat (yes, another thread, don''t auto lock!)

This is where you can discuss your homework, family, just about anything, make strange sounds and otherwise discuss things which are really not related to the Lancer-series. Yes that means you can discuss other games.

Post Wed Dec 10, 2003 11:55 am

uk will be out in february

Post Wed Dec 10, 2003 4:31 pm

@Nickless

I thought you were "inconvicible"


What gave you that idea?

BTW, I like your "EDIT Damn Spelling" in your sig. Nice touch. Everyone is being a lot more creative with their siggies recently.

Sir Spectre

Edited by - Sir Spectre on 10-12-2003 16:49:12

Post Wed Dec 10, 2003 7:42 pm

@sS: you said somewhere that no review or stuff would influence your oppinion on games and stuff.

Anyway, glad you noticed my sig addition

Edit: Damn spelling.

It's better to chase a rabbit then to catch a hare...

Post Wed Dec 10, 2003 7:58 pm

Shall we get On-Topic again or shall I bring out my clicking gear?

-- The Lancersreactor: where the screenshots are never blurry, and the spammers get publically kicked around.

The Lancersreactor FAQ
The use of signatures

Post Wed Dec 10, 2003 8:56 pm

@Nickless

you said somewhere that no review or stuff would influence your oppinion on games and stuff.
Yes I did say that. But my opinion was already leaning toward possibly getting the game. I just would have hesitated more. And I am not necessarily committed to buying it yet.

The only games I play are space combat, GTAs, Need For Speeds and comedic LucasArts games. As for getting X2, I am still going to make a final decision based on the demo I try of the game.

Sir Spectre

Post Wed Dec 10, 2003 9:12 pm

@Gromit-

yes, its then fully open ended. What do you have to aim for? Much more than FL I can tell you that. Buy a Destroyer, a Corvette, own a fleet, take over a system (bases are destroyable) or, what most people do to earn money is set up space stations or factories and command NPC's to use your freighters to take goods from them and sell them to other places. Beleive me, it will take a long time to get all this, you can't do just a few missions in Beta like freelancer.

Anyway, I just discovered something cool in the game. If you have turrets installed, you can switch to them! you will get a view of a window and a gun, Star Wars Millenium Falcon stylez!

BTW Gromit, this isn't Elite 4. Its very similar to Elite in some ways, but different in alot of ways also.

Post Wed Dec 10, 2003 9:26 pm

@griff its ok I lost all hope on elite 4 years ago this game sounds amazing though....I've ignored most of the threads to do with it in the past because they tended to be speculative, but since your review I think you could say that I'm enthused!!

What kind of system are you running it on? Does it run smoothly? The reason I ask is because I'm pretty certain I tried an X2 rolling demo out and my 2.6ghz, 1mb ram, 128Mb fx system struggled like a whore in church (scuse the phrase). Is it smooth? Does it skip? How are the controls? Can I get away without using a joystick?!

that should be enough questions to keep this thread alive for a while

Post Wed Dec 10, 2003 10:15 pm

The answer is yes to all of those questions.

I have a GF3, 300 something ram and a pentium III, and it runs FINE on 1024/7 something absolutely fine, with shadows and antialiasing turned off. If the rolling demo lagged, its probably because of shadows.

EDIT If any of you actually buy the game and are having trouble with something just PM or email me, its quite hard to figure out what everything is at first, and I'd rather the impatient people ask me than end up throwing the game out the window.

Edited by - Griffon_26 on 10-12-2003 22:18:40

Post Wed Dec 10, 2003 10:54 pm

First, Griffon.... I like the effort, second, I appreciate it too

now my point

What do you mean with tough interface, and how exactly does it work, with the aiming of the guns and all, if you could enlighten that, I would appreciate it even more.

and how about the learning curve, is it very steep or just normal 10% steepness


__________________________________________________________
Oh, dear, How sad, Never mind!!-Battery Sergeant Major Williams
Plus the newest addition!!-

Post Wed Dec 10, 2003 11:09 pm

aiming of the guns? Hmm well, to aim the gun you just move your ship, unless your in a turret, and then it moves the gun itself. With a joystick.

The interface...well, everything is accessed from a main menu, (not the main main meny, with start escape load etc) there are hotkeys though. So, if you enter a system and want to go to a station, you have to go main menu>navigation>sector map>select the station>target. After a while you will become used to doing this with speed though. This isn't a fast game. You wanna dock? You have to establish communication with the station, request docking, wait for clearence, then stear into the station, then fly through the station and to an empty berth, as opposed to Freelancer click on station press F3 and done.
Its far from a boring game though.

As far as learning curve, well, put it this way. You leap into space, left is left, right is right, fire is fire, sheild, speed, hull, and energy are all on the hud, you can get flying straight away without even reading the manual, but what you gonna do when you want to buy a factory, and tell your freighter ships to trade somewhere? Also you have to set up defence for it, and monitor it (you can set up sattelites that have cameras that you can view any time) and you have to set it in a place that you will profit from it. To learn all this aint common knowledge is it? Thats what I mean by learning curve.

Post Thu Dec 11, 2003 12:04 pm

Damn this sounds good.

So when you own more than one ship, can you switch between them or do you just employ NPCs to operate them for you?

Post Thu Dec 11, 2003 2:21 pm

well b*gger me with a tickling stick and call me F*nny, when X2 is released in Europe we'll get the full version, with cut-scenes, improved plot? and AI downloadable plug-ins for ur fleets. About time we got some thing a bit better. Mind you, looking at the s'shots, some of the ship designs look awfully familiar.

Post Thu Dec 11, 2003 3:39 pm

*pulls out tickling stick*

OY FANNY...Get over 'ere....

Post Thu Dec 11, 2003 4:42 pm

Whaa, X2 has all that?!
Now I'm realy gonna buy it


Edit: Damn spelling.

Daft Vader - I am your father.
sS - Noooooooo! I demand a DNA-test.
---------------------------------------------------------------
They call me spammer, but you may call me Master.
It's better to chase a rabbit then to catch a hare...

Post Thu Dec 11, 2003 5:10 pm

Grom,

In older X games, NPCs would fly them and if you wanted to control another ship you could manually spacewalk over to it and take control. In X2, they have a series of windows that can give you a variety of viewpoints, including from other ships you own. I think you can control them remotely through these view windows but I haven't tried yet (I thought I read that in the manual).

The interface is definitely a lot of key pressing. Freelancer got me a little spoiled with its stellar interface, but there are some things the more complex keyboard design lets you do. For instance, not only can you communicate with bases to dock, but you can often communicate with specific types of people. If you wanted to hire a large ship to tow a space station you just bought, you can contact the pilot, the nav guy, somebody else, there is a short list.

The list of ship types, upgrades, weapons, etc. is quite long. There are tons of different things you can outfit a wide variety of ships with. Of course, one of the draws of the game is the ability to own any number of ships and fly them all. The keyboard commands allow you to individually program turrets for ship defense, or hop in and control one if you like. Buy life support for your cargo hold and you can capture pilots who eject and sell them as slaves. A lot of little details like that.

Control can be done with a joystick, mouse, or keyboard, although most people say the keyboard or joystick work best for piloting.

It's definitely cool to enter a space station and go looking for an empty dock, but if this bores you eventually, just by an autodocking computer, ask for permission to land, get to within 3 klicks and hit "d" (I think).

Now if there are people on this board who don't have a lot of exposure to space sims and Freelancer was their main introduction, let me make my recommendations to buy like this.

X2 can have action, but it is definitely not as fast, furious, or numerous as Freelancer. Money takes more work to come by. There are missions to be had, but the most money can be made from trading, owning stations, and capturing ships to sell off.

Essentially Freelancer was a space game streamlined beautifully to really accentuate the core play of a space sim. X2 is sort of the opposite. They go all out with a lot of details to make it more immersive. Every action requires a few steps, nothing comes with just a click of the mouse, but at the same time, I feel like it works better as a space "sim."

Bottom line is to really get all you can out of X2, you really need to invest a lot of time into it. The story helps make the initial money hump a lot easier to overcome, which was a big complaint of the earlier X games.

Return to Off Topic