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Motion camouflage missiles and gaming

This is where you can discuss your homework, family, just about anything, make strange sounds and otherwise discuss things which are really not related to the Lancer-series. Yes that means you can discuss other games.

Post Sun Jun 29, 2003 12:09 pm

Motion camouflage missiles and gaming

Basically, I'm starting this in the hope that we can restart some decent conversations after all the whinging that started in the "TLR's position" thread.
I read about this in the New Scientist lately. Researchers have confirmed that hoverflies and dragonflies maintain their motion so that they are in a fixed line between a point on the landscape and their prey. In this way they show no noticeable movement to their prey and confuse them into thinking that they're stationary. Subsequent research has also shown that humans fall for the same trick. See some more info on this here.
The scientists involved tested the idea by comparing reactions in a computer war game where players would come under fire from intercept missiles, heat-seeking missiles and the "motion camouflage" missiles. Players found it much harder to spot and recognise the motion camouflage missiles and shoot them down.
This has incredible potential for future anti-aircraft missile systems (especially since a volley of missiles could be fired with the aircraft only recognising one profile), but also provides a unique new challenge in space or flight sims for gamers like us.
So what do you guys think? Do you look forward to a motion-camouflage missile flying your way in FL2? Or do you think it could become an unessescary distraction?

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Eat a third and drink a third and leave the remaining third of your stomach empty.
Then, when you get angry, there will be sufficient room for your rage.

zlo

Post Sun Jun 29, 2003 1:47 pm

Looks like it's one hell of a weapon. Wouldn't like to deal with it in reality. In games it would be challenging.

I don't have a drinking problem. I drink. I get drunk. I fall down. No problem.
(stolen from a local pub)

Post Sun Jun 29, 2003 2:00 pm

lol, I kewn that ages ago, I geus I played to much unreal.

Post Sun Jun 29, 2003 2:21 pm

i read somewhere that a liquid filled g-suit for pilots allows them to withstand twice the amount of g's as a regular flight suit

Post Sun Jun 29, 2003 4:00 pm

I think that those scientists had better things to do than trying to make an even more deadly and destructive weapon than it already is (and much more than it should be).


Careful what you wish... You might just get it.

Post Sun Jun 29, 2003 4:10 pm

Of course scientists have better things to do, but it your classic military takeover - 'Your research is dynamite, come and work for us and we'll pay you 10,000 times what you're getting here'

Sounds sweet for games tho. I doubt it would work too well in FL, but if AI started doing it in half life or counterstrike it would kick ass.

Post Sun Jun 29, 2003 5:25 pm

gah. Chances are, by the time such a weapon becomes available (and practical), there would already be an effective countermeasure. But it does sound interesting for a game, though.

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Post Sun Jun 29, 2003 6:05 pm

It could pose a serious challenge, to pilots anyway, Chetnik scientists study anything and everything, its nothing new, you name it? their probably already researching it. Anyway, this could pose a serious threat to pilots in games like Operation Flashpoint (especially) and Freelancer, or heck BF1942. But these missiles would also finally give us an excuse to look cool while firing randomly into the sky like an idiot who knows what hes doing. And these missiles could be armed with a small audio taunt device, and then you could suddenly hear a little snicker and it slams into you and tears you into a million pieces.

Post Mon Jun 30, 2003 11:17 pm

nah it should shout " its behind you'

Post Tue Jul 01, 2003 2:11 am

Like the bouncing happy mines in Unreal Tournament: Game Of The Year edition?
They laugh at you as they chase you.

Post Tue Jul 01, 2003 7:26 pm

ahh the proxies ^_^

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