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Almost done... need help!

Working or planning to do some modifications in StarLancer? This is place to give and get help with all modification issues in StarLancer!

Post Sat Feb 01, 2003 11:42 am

Almost done... need help!

It's been a while since I made a ship, but I've done it... now... errrr... how do you do this again? Man, I've been trying all night... it's friggin' 5:30AM now... I got my model in Milkshape, one texture (taken from the game), all mapped, I use the Milkshape .shp exporter (because I prefer the multiple blocks instead of just one), but when I go to import it in SLEdit (to get the texture into the TCACHE for SLTool editing) I get this message titled "SL Edit - TextureList()" with the text "This is not a valid SL shp file"... anyone have any idea what I've got wrong here? Do I maybe have some files in the wrong spots, or what? At this point, I'd settle for anything to get it done, but I prefer converting through Milkshape. It's how I've always done it in the past... map texture in Milkshape, export to .shp w/ one texture, import in SLEdit, Grab the SLEdit .shp file, edit that in SLTool, replace initial SLEdit .shp with updated SLTool .shp... I HATE it when you get a ship all friggin' set, you just gotta do a few more things, and WHAMMO! No ship for you! I want to finish this fragging ship!!!

Also note, I tried the 3ds converter... same issues. When I manually import a texture, it reads as 8-bit, but after the import it reads as 0-bit... I don't even know what that's supposed to mean! *urge to kill rising*. I tried opening the .shp in SLTool, but that couldn't see a texture either... &$&$%& %&#^ ^&%$&^ $% %$^ &^&%^ #$^ %#$% %^$% &^%&# % #$@% #^$%& ^& %$^& ^ %$#^ % #@$%!!!!!!!!!!!!!!

EHHHHHH! So anyway, it's based off the Rheinland Heavy Fighter... like a precursor to it or something. I thought it'd be neat. Now I'm right... on... the ... brink! That's it... I'm pulling the trigger... MISSION EDITOR! AH HA HA HA HA!

Edited by - Deviant on 01-02-2003 11:49:05

Post Sat Feb 01, 2003 12:13 pm

I get this problem. The MS3D to SHP exporter doesn't convert any texture information. In effect the SLEdit is trying to open a mesh without any solid faces, just wireframe. I've tried speaking to HCl but he not replying.

If vegitarians eat vegetables, then what do humanitarians eat?

Post Sat Feb 01, 2003 12:32 pm

It used to work fine for me! I just don't get it! Plus the SLEdit exporter didn't work either! It's like something is wrong w/ my texture file, or SLEdits assessment of the bitmap. I dunno. Coudl someone perhad sonember the file for me? I just need the thing converted... I can handle the funn fruff. Maybe if I used a old version of SLEadit... naw... I dunno. Man if devs whould have give the players simple tood to get hiths draw working...... OK... falling down now. Thanks Cruck... any one got any thother ideas or solutions?.

Post Sat Feb 01, 2003 7:44 pm

WOW! I WAS friggin' burnt out last night, huh! I can't even understand that last post!
Perhaps the Milkshape converter doesn't work properly w/ newer versions of Milkshape? I dunno... I'm gonna cry if I can't get this working.

Post Sat Feb 01, 2003 8:01 pm

I've had this same problem.

I think it was solved by getting the latest 3ds2shp .dll and doing it that way, through SLEdit. It's a pain to have to export each block separately, then re-align and resize them, but at least you can get your ship exported.

The direct .shp exporter only worked for me once or twice, and that was at least a year and a half ago.

I really wish that the 3ds2shp .dll didn't resize your ships. I'd do that anyway in SLTool, but it makes the tiny fold-out gun cannon just as big as the rest of the ship . Which means I have to resize every part to match up exactly the way it did in Milkshape, but it's never perfect.

Why make your own mistakes when someone else has already made them for you?
-Learn from the skeletons floating in the piranha pool: NO SWIMMING!

Post Sat Feb 01, 2003 11:04 pm

Um, it's been a long long long time since I converted my models to SL. I think you need to export it as .3ds file and not .shp, the converter to .shp for Milkshape doesn't seem to work I don't believe.


"We're almost there." - Jorg

Post Sun Feb 02, 2003 1:17 pm

The latest version of SLTool has a really annoying bug - whenever you merge two or more SHP files and save it, the original file doesn't have any of the merged bits in it. If that makes any sense.

If vegitarians eat vegetables, then what do humanitarians eat?

Post Sun Feb 02, 2003 2:08 pm

I tried the SLEdit converter, and that didn't work for me either! Man, that Milkshape exporter always worked for me before... GROWL!

OK, I just tried it in SLEdit and I got a error:

Debug Assertion Failed!

Program: Dyadda yadda yadda.... SLEdit)
File: fprintf.c
Line: 56

Expression: str !=NULL

For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts.

(Press Retry to debug the application)
<End of error>

Could someone else perhaps try to convert my ship? I just need the stupid thing in 3DS format... pleeeeeeease? I don't need it all in separate blocks... I'll deal w/ it.

Edited by - Deviant on 02-02-2003 14:20:28

Edited by - Deviant on 02-02-2003 14:23:29

Post Sun Feb 02, 2003 2:25 pm

Send it to me. I'll sort it out. In return you can help texture the Tsunami.

If vegitarians eat vegetables, then what do humanitarians eat?

Post Sun Feb 02, 2003 10:11 pm

I know the prob you are having dev, you need a special 3ds2shp file i once got from HCL you can download it here: its a zip file with a 3ds2shp.dll file in there, that should be the one, now there is another zip file in the zip file which contains another 3ds2shp.dll file, i think they might be the same but i'm not sure, just overwrite the old 3ds2shp.dll in your sl edit dir

http://rfw.worldofgamers.com/downloads/ ... 0files.zip

-----------------------

United SL Modelers¸
Administrator for World Of Gamers
Webmaster for Red Faction World

Post Tue Feb 04, 2003 7:35 am

JUST when I thought I was done thanking Maddog...
Thanks man! That did the trick. Look for my new fighter soon... the Rheinland Fenrir. It's basically a "out-dated" version of the Valkyrie... I thought it'd be neat to make a precursor to the upcoming Freelancer ships, so I made this.

Cruk: Thanks for the offer, but frankly, you don't want my help texing... I use in-game textures for SL... I don't know spit about texing.

Post Tue Feb 04, 2003 4:22 pm

NP Dev it did take me a full hour to find that file

*stares to his big pile of unmarked CD's*

-----------------------

United SL Modelers¸
Administrator for World Of Gamers
Webmaster for Red Faction World

Post Tue Feb 04, 2003 6:01 pm

WOW! Thanks again man... if YOU ever need it, rest assured it has been neatly tucked away in my meticulously maintained "Save" folder! MAN, I was so happy when that worked... all the time modelling, mapping the texture... thankfully it wasn't all for nothing. I just have to throw on accessories now.

Post Tue Feb 04, 2003 9:26 pm

I look forward to seeing it Deviant. I'm glad the editing forum is returning too. MD, what would we do without you? You da man!!!

P.S. You should get back into modelling!


"We're almost there." - Jorg

Post Tue Feb 04, 2003 11:01 pm

Mah,.. perhaps when FL is out and we can put custom ships into it... dont feel like making ships for SL anymore... they hardly get played


-----------------------

United SL Modelers¸
Administrator for World Of Gamers
Webmaster for Red Faction World

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