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Darkstar One Discussion

This is a open discussion forum for Darkstar One. Development team members will try and answer all your questions.

Post Sat Jul 08, 2006 12:24 pm

Because when the game mechanics, the things we are told, and even the interface present itself as looking like Freelancer... well.

Anyways, on a second thought, and a little more playing the demo. I have come to the conclusion that the full version can't be all bad. It's just Freelancer all over, it's good, just not good enough.

Not that it doesn't lack in a bunch of areas, it's just a little more interesting than I first anticipated. Major thing that struck me is that however forced it seems, it feels quite alive.

So while this is definetly interesting and worth considering, I'm still eargerly awaiting the real-good space game.

And what on earth prompted you to call those darn guns LASERS? That is the least laser-looking thing I've ever seen, even Star Wars does better there.
It's more like energy-plasma-particle-cool-thing.

Edited by - BmB23 on 7/8/2006 1:25:30 PM

Post Sat Jul 08, 2006 9:32 pm

The Freelancer team had the talent of Orgin. The makers of the wing commander series. They had nearly a dozen space titles under their belts when they made Freelancer. DS1 is the first space game Ascaron has made. They've inovated some very cool new things for this genere (Plasma Thrower, upgradable paths for the same ship).

You can nit pick all you want, but remember you even getting this game was an after thought. It was made for the german market, then British, then hey, North America too why not? I'm sure any sequel they make will be even better than this game because the systems will be more varied, and thats really the only thing I see as an issue.

I'd like to compare this game to the First Warcraft game. The graphics weren't revolutionary for the time, there was very little story, but it did things differently than other strategy games. It wasn't a block buster, but Warcraft 2 was, and I think the same will be true in this case.

As for the systems all being the sameish, I think its mainly because they were focused on making interesting random events and a larger variety of missions than Freelancer. So there is a balance on where they spend their time making the game, so I think you'll be too busy to notice that the guns don't look lazerie enough for you.

Post Sun Jul 09, 2006 3:23 am

I have nothing against the gun effect, it's that they called it a freakin' lazor!

_________________________
"But then something happened, something
wich no-one could have Ever imagined... They, arrived."

Post Sun Jul 09, 2006 8:52 pm

Isn't that a tad trivial?

Ninjas are way cooler than Pirates.

Post Sun Jul 09, 2006 11:56 pm

Yup, just a tad. (A tad the size of the milkyway.)

Post Mon Jul 10, 2006 8:02 am

And Freelancer's 'laser' is so much more like a real one too. If you want realism you going to need to drop the SciFi games - they're not much for true realism. I, for one, am glad that they can suspend reality, think how sucky Freelancer would have been with true Newtonian physics...

(This site is best viewed with your eyes open)

Post Mon Jul 10, 2006 10:03 am

I don't want realism! I want reason! And yes I just noticed Freelancer is also an offender.

And look at I-War 2, that had newtonian physics and realistic scale. That was fun. So It's not impossible. But I wouldn't want every game to be I-War 2, I want Freelancer to be Freelancer and DSO to be DSO.

But don't call obvious pulse/plasma weapons for lasers and don't say another species is another race. And for the love of god, whatever you do! Do not! I repeat, DO NOT! Say Flux, ever!

Edited by - BmB23 on 7/10/2006 11:06:35 AM

Post Mon Jul 10, 2006 11:19 am

Come on man, enough already. ^^ I would almost think that you were in a secret american weapons project, having knowledge about how pulse, lasers and neutron weapons should function and what they should look like. And I doubt that.

Afaik, laser is just light,therefore lasers in most games aren't realistic, since they travel from the gun to their target with the speed of... well, not light. Sound perhaps.







Edited by - gotcha! on 7/10/2006 12:23:26 PM

Post Mon Jul 10, 2006 12:48 pm

I have no knowlegde of what such weapons really would look like or function. But I do know what I expect from a pulse gun in a science fiction game. And it's okay to have a visible laser in space, for effect, but make it a freaking beam!

Post Mon Jul 10, 2006 9:16 pm

This isn't America's Army in Space! It's not a realism space game ffs. I played one once, it was the worst game I've ever played, it took ages to get anywhere and it was extremely difficult to fly without drifting into a sun's gravitational pull of death, plus any hull damage was pretty much fatal.

You'd think the cartoony graphics would give it away that this is an Arcade game, and arcade games bend the truth a bit. Beam weapons are hard to incorporate into a space game because it's a bit like frying an ant with a magnifying glass. You have to keep your crosshairs on the enemy ship and slowly cook them, which is easy for some ppl to do and hard for most people. Thus it reduces the games appeal to the larger audience. And if you listen to Eerasor, this game is all about mass market appeal, cause that's where the money is at. Not the Hardcore.

Post Tue Jul 11, 2006 3:24 am

Hello? Not to be offensive or anything but, knock, knock, haven't you been reading ANYTHING of what I said? I have nothing against DSO being an arcadeish game, nothing at all. But what I dislike is when people aren't sensible enough to stop calling pulse weapons lasers, stop calling species for races and stop using the word flux.

I didn't say they should make the laser a beam, I said they should call it something else because it's most obviously not a laser. And I also said that if they where to have a weapon called a laser make it a beam. Really.

Oh and that game? What was it called?

Post Tue Jul 11, 2006 3:35 am

Well your opinions are noted and you are entitled to them. I am surprised that your expectations, especially of the graphics are so negative, considering the fact that the screenshots pretty much pointed out the fact that the game was colourful.

As for the other points, well you certainly have a different taste. Thank you for voicing your opinions. They have been noted, and passed on.

Post Tue Jul 11, 2006 4:08 am

About the graphics well... eh... beh... my bad.

Also, I have nothing against the actual word flux, but it's that I've come to accosiate it with StartTrek-y mindless technobabble.

It's actually funny you know, usually I start off thinking something might just hold up and then I start thinking its less and less, but this time around I started out thinking it wasn't very good but now I like it alot better. Funne. I have been playing the Demo some more, and the more you go in the better it gets. I hope this apply to the rest of the game too.

Oh, I never said the lines "What's your ship computer? HAL-3000?" "5000!" Are brilliant, it made me laugh. Also the story may just be deeper than I initially expected.

EDIT: What's with the circling me anyways? In combat I constantly get circled, I spend 150% of my time triyng to turn fast enough just to loose them as they change direction... not very fun.

Edited by - BmB23 on 7/11/2006 5:35:26 AM

Post Tue Jul 11, 2006 11:06 am

It's called dogfighting. Try using the reverse thrust to get inside their turn radius.

And calm down, the game isn't even out yet. Talk about the story once the game comes out.

(This site is best viewed with your eyes open)

Post Tue Jul 11, 2006 2:54 pm

It has a very good AI for the pilots, and maybe better then the outcast ace pilots on Freelancer. You have fought Outcast in something besides a Dagger right?

"It doesn’t matter what universe you’re from. That’s got to hurt!"

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