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About the FL universe

Discussion Forum for people new to Freelancer. Here you can ask any question about Freelancer without fear...

Post Sat Jul 08, 2006 3:09 am

About the FL universe

The FL universe seems very alive and full of interesting interactions, as if though you're a part of a living and changing universe. Though I wonder if that's an illusion. Is FL actually keeping track of rival factions attacking each other and the presents of ships in certain spots or is all just randomly generated everytime you go to a different location or return to the same location. Is there an actual cohesive universe being tracked via #s or is it simply just show? For example, could you actually follow a ship on it's complete trade-route or is just appearing in sections randomly and vanishes?

I hope my question makes sense.

Thank you.

Post Sat Jul 08, 2006 9:45 am

nope, to my knowledge you can follow it all over kingdom-come.... that is... if you really want to :p

Post Sat Jul 08, 2006 9:47 am

So the universe is in real-time, vs random or static?

Post Sat Jul 08, 2006 10:01 am

well its definately not static... and i don't think its random either. Let's put it this way. When you hail a ship, they tell you where they come from and where they are going... you can follow them the whole way there. Also, I've seen ships ahead of me jump through a gate into another system and when I followed directly after, I found them on the other side.... so the short answer is yes.

Post Sat Jul 08, 2006 10:16 am

Pretty cool. Just adds the immersion factor to know that.

Post Sat Jul 08, 2006 10:19 am

What I can tell you it's not real time, it's more random. You got spawn zones in spots and that spawns a group, which are told what their job is. If it's transports they will try to dock with a tradelane or run away if they are under attack. Navy people get the job of scanning differnt for drugs and other stuff. It's all ini. file coding.

When you go and attack and kill 5000 people, nothing is going to happen there if you leave for a min and come back and nothing will happen in Liberty; there won't be news of you killing 5000 people within an hour all by yourself. The only thing that will happen is that you just become very very very unfriendly with that faction and all you have to do is kill a faction that they don't like in order to get friendly again with them.
If you go around and destory 100 transports, it's not going to effect anything on the market, I know life sucks not being able to ruin the market. The only mod I know that if you destory about 3 transports it effects the market would beIoncross. It's NOT normal FL, there are about 4 systems and you just fight each other for about a month.....got boring for me.





QuEsTiOn AsKeR
Last Hope MOD

Edited by - Question Asker2044 on 7/8/2006 11:19:34 AM

Post Sat Jul 08, 2006 10:42 am

Ah, so when you enter a system, the ships and activities are put there randomly instead of the game constantly tracking tons of ships all over systems?

Post Sat Jul 08, 2006 11:12 am


Ah, so when you enter a system, the ships and activities are put there randomly instead of the game constantly tracking tons of ships all over systems?



This isn't X3 where everything is tracked. But then it doesn't have the downside of X3 where you need a Cray XMP to run it at a decent speed

Post Sat Jul 08, 2006 11:21 am

Ah okay, so if you destroy a ship, it will spawn back when you return to the system later on?

I did follow a couple of ships in formation and they did their jobs and even go where they say they will go. That's very cool.

If you get into formations with ships, often you can discover new stuff just by following them around.

Edited by - escapedturkey on 7/8/2006 12:23:04 PM

Post Sat Jul 08, 2006 3:37 pm

Yea, also new ships will spawn, but there are so many names in the DLL. files that you are not really likey not to run into the same named person, but it is possible, but yea it is pretty much the same ships with differnt names.

Now online is a little differnt. If a person finds a spawn and follows it and you run into that person your also going to run into the same spawn, objects are a litttle weirder, when a person blows up a station or huge rock, and a person finds that person in the same spot as the rock, that rock will still show up with the person who found the guy who blew up the rock. So it will look like the guy is going through a rock, when in fact he on his side blew it up. So if you blew up a nomad station and a person found you, he would see the nomad station still. Confusing? good.


Edited by - Question Asker2044 on 7/8/2006 4:42:42 PM

Post Sun Jul 09, 2006 2:50 am

Interesting, sounds like the MP data isn't very well sync'ed.

Post Sun Jul 09, 2006 12:59 pm

That's why stations aren't destructable in the stock game ;-)

Post Sun Jul 09, 2006 1:23 pm

Hrm, I wonder if it's the same for DS0 .. if it's random spawns everytime you enter a system or does the game actually keep track of all activity in systems.

I thought the newsfeeds in DS0 talks about other systems so when you go there such things are happening. Or is that not true?

Edited by - escapedturkey on 7/9/2006 2:24:05 PM

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