Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Welcome to the new Dungeon Siege 2 forum.

Here you can read, discuss and ask questions regarding Dungeon Siege 2

Post Mon Nov 08, 2004 3:24 pm

Welcome to the new Dungeon Siege 2 forum.

Welcome to the New Dungeon Siege 2 Forum. It is for the first of several games that may be added to The Lancers reactor. For the time being, all discussion, modding ideas, and information will be added on this forum. As the need arises, more may be added.. Until the game is out, discussion is still available on it and the potential mods for the game. Please limit your posts to the game and reserve off topic discussion to the O.T. forum. As with the other forum, spamming /flaming is not allowed and will be edited or deleted. As links for downloads become available, they will be added as well as a download section. Thanks to Bp and Eraser for making this possible. And now, Enjoy

The Download section is now up.

Michael

Please read the Rules and Regs before posting. When in doubt, Search Forums to it out.
Looking for a mod or ship, check in Here
You have entered a "Flame Free" area, please extinguish all lights and secure all combustibles, Thanks!
Have you been to the Welcome to The Lancers Reactor Yet
Portalive TS Server IP: 69.93.236.42:8767 (TLR)
TLCFourms


Edited by - Finalday on 11/8/2004 6:33:47 PM

git

Post Tue Nov 30, 2004 2:16 am

any one know what kind of MP count ds2 will have? i seem to remember the original ds being quite low, (i think it was around 12, but could be wrong)

www.kokrull.com

Post Thu Dec 02, 2004 1:04 pm

it is 8 player limit in ds cause the adverage comp can only handle that many players at a time

and ds2 will be 6 cause grahics will be better

Edited by - markdb92 on 12/2/2004 1:05:14 PM

Post Fri Jan 28, 2005 9:32 pm

I have played DS since it came out and i learned that there will only be one Game world in DS2..not two like in DS1. I don't know how it will play out..i even thought that there might be 3 game worlds in DS2...this single game world better be amazingly phenominaly large. Personally i think the whole Lure of Dungeon Siege was it's extreamly large game world. It's what got me hooked....just like in FreeLancer =))

Post Sun Feb 27, 2005 4:05 pm

as long as there's no loading zones like in the original then i'm happy.

Post Sun Feb 27, 2005 4:10 pm

What're you talking about? The revolutionary aspect of DS1 was the utter lack of loading zones. There were a few autosave points, but other than the initial load I can't think of any loading zones.

git

Post Thu Mar 31, 2005 1:56 pm

this is the game with the chicken gun right? (i play a lot of rpg's, currently into NWN's)) only 6 players you say? bummer, i hope thats not a official line written instone, i mighta been interested in hosting it if it had a higher player count (watching 2 games at mo, dS2 and NWN's2 )

still gotta be worth a look, first one was wicked.

www.kokrull.com


Edited by - git on 3/31/2005 3:20:02 PM

Post Fri Jul 29, 2005 10:13 am

No, that game is completely different. DS is more of a "Super Diablo" ... but without the randomly generating areas.

Cyaron

"He who has the power to see
that which cannot be seen
shall see the truth." -Golden Sun

Post Mon Aug 01, 2005 1:37 am

when does the game actually come out please tell me so i can buy.

Post Mon Aug 01, 2005 3:51 am

Not for a while yet, they are beta testing it now.

Post Tue Aug 09, 2005 2:06 pm

Nice that these forums are here, will there be news posted on the main pages? I have only seen Freelancer news...

Edit: I can spell (sometimes)

Edited by - FooGoo on 8/9/2005 3:07:26 PM

Post Tue Aug 09, 2005 3:12 pm

No problem on the spelling As to the News, yes it wil start being added as some comes available. When the game is out, and Mods get started, more should be on the front page. There is talk of a seperate news page just for DS as well.

git

Post Thu Aug 11, 2005 8:40 am

august 16th apparently

see here http://www.microsoft.com/games/pc/dungeonsiege2.aspx

www.kokrull.com home of ** uk server **

Post Fri Sep 02, 2005 1:22 pm

I recommend to anyone who hasn't bought this game, try the demo first. DS2 is significantly different from the dungeon seige we all know and love. There are at least three things in my opinion that are greatly improved. Smarter enemies, a different relationship between skills and abilities, and a more challenging and realistic economy.

Smarter enemies:
In DS2 monsters are more often than not organized into their own mixed parties. For example, you will often find archer types fighting side-by-side with melee badies, and and there seem to be "mini-bosses" in nearly every large party. Moreover, they often have a solid sense of skirmish tactics as they charge past fighters to overwhelm archers and mages. You would also be wise to pay attention to the unique characteristics of many of your adversaries. Some have their own weaknesses and strengths. For example, don't use lightning spells on creatures that have a resistance to lightning.

Skills and abilities
One of my favorite things about Dungeon Seige 2 is the new system of skills and abilities. The type or quality of armour and weapons you can use is no longer dependent on a character's strength, dexterity and intelligence. Instead, it is the melee, ranged, combat magic and nature magic skills that dictate these limits. How does this change things? Since these abilities improve faster than STR, DEX and INT, a mage can more easily develop enough melee to wear reasonably good armour. And of course, the same is true for other types. It is still helpfull to specialize but this system is less limiting.

Gold and item payoff
I don't know how it is late in the campaign but so far I've been pleased to find that the game doesn't just throw money and valuable weapons/equipment at you. If you bust a barrel you might find 3 gold. Or not. You will NOT find a magical weapon that you could sell for 1,000,000. Kill a boss and you might get enough to buy a decent breastplate. In DS2 money has value. Just because you can use an item does not mean you can afford it. I keep visiting the local merchant half hoping he or she has a sale (They never do).

However...
There are also disapointments. I don't understand the reasoning behind it but the makers of DS2 have decided to make single player campaigns quite similar to multiplayer mode(without the other players, of course). You can no longer save a game in a particular spot. When you reload your game you will find yourself in a town. If you die, you will be reborn in a town with a fellow who will kindly recover your equipment. It'll only cost a quarter of your cash but it seems you CAN put a price on immortality.

There are also little things that are irritating but not at all important. As an example, I can't open a spell book unless it's equipped. Nor can I put a spell in a book that is not equipped. This takes getting used to especially since a spellbook holds less spells.


In short, some major things were greatly improved while other things should have been left as they were. Its worth the money but given a choice I'd take Dungeon Siege LOA.


Does anyone know if they've taken steps to make it harder to edit characters and stuff?

Post Fri Sep 02, 2005 6:16 pm

I still stand by my review in the most recent thread that Finalday posted in this forum. In essence, DS2 = Diablo 2.

Return to Dungeon Siege 2