ship ini check
This is my first time ini'ing for a custom ship, and would like a experienced eye to check and make sure that what I have done so far is correct.
Using the Dritz 4.0 tutorial and the Defender as a guide, I have created the proper files for FL, but would like to have some1 confirm that everything looks alright. Everything is copied from the inis refered by the tut, then modified by me as needed or desired.
From Goods.ini:
[Good
nickname = bhelitelite_hull
category = shiphull
ship = bhelitelight
price = 10400
ids_name = 463756
item_icon = Equipment\models\commodities\nn_icons\li_elite.3db
[Good
nickname = bhelitelite_package
category = ship
hull = bhelitelite
addon = bhelitelite_engine_01, internal, 1
addon = bhelitelite_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark02_hf, HpShield01, 1
addon = shield01_mark02_hf, HpShield02, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallBlue, HpRunningLight01, 1
addon = SlowSmallBlue, HpRunningLight02, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1
From engine_equip:
[Engine
nickname = bhelitelite_engine_01
ids_name = 263688
ids_info = 264688
volume = 0.000000
mass = 10
max_force = 96000
linear_drag = 599
power_usage = 0
reverse_fraction = 1.000000
flame_effect = gf_li_smallengine02_fire
trail_effect = gf_li_smallengine02_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine02_playtrail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_li_fighter_start
character_loop_sound = engine_li_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_fighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
misc_equip:
[Power
nickname = bhelitelite_power01
ids_name = 263721
ids_info = 264721
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3000
charge_rate = 90
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
market_ships:
[BaseGood
base = VZ01_01_Base
marketgood = bhelitelite_package, 1, -1, 1, 1, 0, 1, 1
the ship_arch I haven't adjusted to my needs yet, so it is still the default code for the Defender. A question tho, Concerning the guns in the ship_arch file...
There is a line of code referring to a "hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02" Does the hp_gun_special_4 mean that is the class of the weapon, AKA, a Class 4 gun?
TPP
Interested in the Power Rangers?
Come visit G’dath @ Lightning Strikes Graphics
www.geocities.com/ls_graphics and "Let the Power protect you!"
Proud Friend of Team NuB www.teamnub.com
Proud Member of Team RIP www.ripteam.com
Using the Dritz 4.0 tutorial and the Defender as a guide, I have created the proper files for FL, but would like to have some1 confirm that everything looks alright. Everything is copied from the inis refered by the tut, then modified by me as needed or desired.
From Goods.ini:
[Good
nickname = bhelitelite_hull
category = shiphull
ship = bhelitelight
price = 10400
ids_name = 463756
item_icon = Equipment\models\commodities\nn_icons\li_elite.3db
[Good
nickname = bhelitelite_package
category = ship
hull = bhelitelite
addon = bhelitelite_engine_01, internal, 1
addon = bhelitelite_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark02_hf, HpShield01, 1
addon = shield01_mark02_hf, HpShield02, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallBlue, HpRunningLight01, 1
addon = SlowSmallBlue, HpRunningLight02, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1
From engine_equip:
[Engine
nickname = bhelitelite_engine_01
ids_name = 263688
ids_info = 264688
volume = 0.000000
mass = 10
max_force = 96000
linear_drag = 599
power_usage = 0
reverse_fraction = 1.000000
flame_effect = gf_li_smallengine02_fire
trail_effect = gf_li_smallengine02_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine02_playtrail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_li_fighter_start
character_loop_sound = engine_li_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_fighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
misc_equip:
[Power
nickname = bhelitelite_power01
ids_name = 263721
ids_info = 264721
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3000
charge_rate = 90
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
market_ships:
[BaseGood
base = VZ01_01_Base
marketgood = bhelitelite_package, 1, -1, 1, 1, 0, 1, 1
the ship_arch I haven't adjusted to my needs yet, so it is still the default code for the Defender. A question tho, Concerning the guns in the ship_arch file...
There is a line of code referring to a "hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02" Does the hp_gun_special_4 mean that is the class of the weapon, AKA, a Class 4 gun?
TPP
Interested in the Power Rangers?
Come visit G’dath @ Lightning Strikes Graphics
www.geocities.com/ls_graphics and "Let the Power protect you!"
Proud Friend of Team NuB www.teamnub.com
Proud Member of Team RIP www.ripteam.com