creating, not replacing? (plus)
i've been looking around the forums and i did find a few interesting things about editing existing weapons and equipments.
but what i want to know is, how can i CREATE my own, say, beam weapon (NOT missile/torpedo launcher of any sort), that is NOT the modified Justice MK1 and make it able to be sold in different stations/planets? (i was aiming, for example, in a few stations in kusari and britonia as well as new york's manhattan and fort bush, and several places in the california system.. also, how can i make these new weapons/equipments be sold in every docking station or planet from ONE given faction?)
also, is it possible to create a type of "gravity" weapon/equipment that does not specifically does damage, but holds, pulls, or pushes an objet/ship towards/away from the player? (for each different reaction i would assume i'd need to create 3 different types of equipment for each effects..?)
further, what files do i edit in order to create these weapons/equipments?
furtherMORE, where could i find the "nicknames" of weapons and ships? i wanted to edit the Drail weapon, but i cannot find it in the weapon_good.ini file...
how can i make the ships that are hunting you down follow you through jump gates, trade lanes, etc.? in addition to this question, how can i enable the function to enter in formation with hostiles?
one last question for now, how can i create an entirely new faction? i was planning on creating this faction that uses "stolen" ships from pretty much all other factions, that when you kill them, your status would become better with all other factions because of their thievery. also, would be useful to create another entirely new faction with their own ships specialized in hunting this "thief" faction, which when killed, the player's stats would only change (positively) with this new faction and it would not affect any other factions.
i also wanted to make these 2 factions function within specific given systems.
does any of this make sense? oO
i have a few more questions, but i'll leave them for later. i can already see i asked way too much already... and the more i type, the more ideas i have. lol ^^;;
the more detailed information provided, the better, please, including links to sources, and so on.
thank you VERY much in advance.
~x, out
~x marks the spot. step and burn!
but what i want to know is, how can i CREATE my own, say, beam weapon (NOT missile/torpedo launcher of any sort), that is NOT the modified Justice MK1 and make it able to be sold in different stations/planets? (i was aiming, for example, in a few stations in kusari and britonia as well as new york's manhattan and fort bush, and several places in the california system.. also, how can i make these new weapons/equipments be sold in every docking station or planet from ONE given faction?)
also, is it possible to create a type of "gravity" weapon/equipment that does not specifically does damage, but holds, pulls, or pushes an objet/ship towards/away from the player? (for each different reaction i would assume i'd need to create 3 different types of equipment for each effects..?)
further, what files do i edit in order to create these weapons/equipments?
furtherMORE, where could i find the "nicknames" of weapons and ships? i wanted to edit the Drail weapon, but i cannot find it in the weapon_good.ini file...
how can i make the ships that are hunting you down follow you through jump gates, trade lanes, etc.? in addition to this question, how can i enable the function to enter in formation with hostiles?
one last question for now, how can i create an entirely new faction? i was planning on creating this faction that uses "stolen" ships from pretty much all other factions, that when you kill them, your status would become better with all other factions because of their thievery. also, would be useful to create another entirely new faction with their own ships specialized in hunting this "thief" faction, which when killed, the player's stats would only change (positively) with this new faction and it would not affect any other factions.
i also wanted to make these 2 factions function within specific given systems.
does any of this make sense? oO
i have a few more questions, but i'll leave them for later. i can already see i asked way too much already... and the more i type, the more ideas i have. lol ^^;;
the more detailed information provided, the better, please, including links to sources, and so on.
thank you VERY much in advance.
~x, out
~x marks the spot. step and burn!