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Need some help creating a Mod please

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Mon May 28, 2007 10:49 am

Need some help creating a Mod please

Both the Discovery Mod and the Monkey Universe Mods have a Pilots Eject feature where they eject from their ships when you shoot them down. Then you can sell the pilots on bases. I like this particular feature a lot, but I'd like to know how to do it just as a stand alone Mod.

Can anyone please help me? Thank you.

Post Mon May 28, 2007 2:19 pm

first of all you have to add the pilot as a commodity you have to put him in goods ini

[Good
nickname = commodity_pirates
equipment = commodity_pirates
msg_id_prefix = gcs_gen_commodity_boron
category = commodity
price = 100
combinable = true
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = .1
good_buy_price = .1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\INV_escapepod.3db
jump_dist = 55
then you have to put him into select equip then make an id for him like this

[Commodity
nickname = commodity_pirates
ids_name = 458788
ids_info = 458789
units_per_container = 1
pod_appearance = cargopod_red
loot_appearance = lootcrate_red
decay_per_second = 0
volume = 1
hit_pts = 250
then you have to ad him to the dll file info cards dll then you need res hack or fled ids . then you have add the entry in the commody goos ini so you can sell them. i tried this my self . one more thing you have to edit

[mLootProps
nickname = commodity_pirates
drop_properties = 100, 0, 185, 1, 150, 150
loot props ini
then in ship load out ini you have add the pirate to every ship thats a pirate ship

[Loadout
nickname = fc_lwb_ge_fighter4_loadout01
archetype = ge_fighter4
equip = ge_bwf_engine_01
equip = npc_shield01_mark06, HpShield01
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = armor_scale_3
equip = fc_lwb_gun01_mark03, HpWeapon01
equip = fc_lwb_gun01_mark03, HpWeapon02
equip = fc_lwb_gun01_mark02, HpWeapon03
equip = fc_lwb_gun01_mark02, HpWeapon04
equip = cruise_disruptor01_mark01, HpTorpedo01
cargo = cruise_disruptor01_mark01_ammo, 5
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight03
equip = SlowSmallOrange, HpRunningLight04
equip = SlowSmallOrange, HpRunningLight05
equip = SlowSmallOrange, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = commodity_pirates, 1 you add the pirate as cargo he will come out
i tried this with prisoners so what i did i made the bounty hunters the navy and the police to scan for prisioners. but none were coming out of the pirate ships . so now i have battles between the ppolice bounty hunters and the navy all scan for prisioners.

Post Mon May 28, 2007 3:06 pm

if you know how to write xml you can do it that way this should help you out
Linky
just copy and paste the link into your browser

Edited by - richard s on 5/28/2007 4:09:22 PM
Edit - Made the link clickable

Edited by - Finalday on 5/28/2007 5:47:51 PM

Post Mon May 28, 2007 6:27 pm

Thank you, thank you, thank you! Your the only one who has helped me anywhere! Thank you so much!

I'll mess around and see how well this rookie can do this (with your help of course). If I have any other problems, I'll post it here if you don't mind.

Um, one question though. Could this mod work for the storyline missions too? Just wondering.

then you have to ad him to the dll file info cards dll then you need res hack or fled ids . then you have add the entry in the commody goos ini so you can sell them. i tried this my self . one more thing you have to edit

Could you explain this part a bit more please? Specifically, What is res hack and fled ids? I know, complete newbie here. Details please. Thanks.

P.S: Thanks for the link btw, that will come in handy.

Edited by - Christian22179 on 5/28/2007 7:33:03 PM

Edited by - Christian22179 on 5/28/2007 7:40:22 PM

Post Mon May 28, 2007 10:04 pm

the link i gave you download it there are a group of proprams that can help you edit freelancer. i know alot about editing ini files i spent time reading alot of tutorials then reading mods i have downloaded you can learn alot by studing other peoples work but dont copy it just study it. my problem is dlls i know nothing i made my own from freelancer explorer thats a program where you can make systems with . anyway heres a list of dlls and what they do common dll that you can change that for your faction which one shows up on the rep list. that onee you need Hex-editor XVI32. then you server file and exe file you edit with reshack then you have info cards dll thats file you info mation on bases and weapons and factions . name resoures is where you can change names of bases and peoples names. so most of the tools you need are in the link and your ini files you can use notebook or get a good editing program that gives you line numbers. for more stuff email me at rsabatino @comcast .net

Post Tue May 29, 2007 9:36 am

Thank you very much. I'll download it tonight (as it will take several hours since I'm on dial-up).

Post Tue May 29, 2007 6:14 pm

oh man that must hurt ouch

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