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2 silly questions

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Fri Feb 23, 2007 2:32 pm

2 silly questions

hello, i have 2 questions bcuz i didnt find it here
1. How can i put nomads to reputation card?
2. How can i make visible systems like omicron minor,maior.. on nav map

Post Fri Feb 23, 2007 8:15 pm

For the nomads... a rep fix? Or use the Friendly universe mod.

For making systems visible on the nav map..
look up the Universe Ini.
Change the visit number to 1 on each system.

Post Sat Feb 24, 2007 6:30 am

thx
and .. i didnt mean rep fix i meant : when press F8 to see reputation card,there arent nomads and i wanna make them visible on rep card

Edited by - paci182 on 2/24/2007 6:35:19 AM

Post Sat Feb 24, 2007 8:52 am

On putting the nomads on a rep info card, you got me there.
The team who did The Void Mod accomplished that to also include monkeys and robots as part of the overall factions listing.
I'd like to figure that one out too because I've got several new factions to add along with the nomads.

Post Sat Feb 24, 2007 11:14 am

The following factions are hardcoded into the game code so they don't appear in the rep list.
fc_uk_grp
fc_ouk_grp
fc_q_grp
fc_f_grp
fc_or_grp
fc_n_grp
fc_rn_grp
fc_kn_grp
fc_ln_grp
These are all story factions and the only way to get them to appear is to use a hexeditor on the commom.dll.

@ Rankor, if you've coded your factions properly in the INI's they will appear on the rep list, it's only the story factions that get blocked.

**shuffles of with a new headache**

Post Sat Feb 24, 2007 6:53 pm

Story Factions?!?!??!

now that figures!

Post Sun Feb 25, 2007 7:14 am

All of the faction nicknames are to everyone who doesn't know:

fc_ln_grp = Corrupt Liberty Navy
li_n_grp = Liberty Navy
li_lsf_grp = Liberty Security Force
li_p_grp = Liberty Police, Inc.
br_n_grp = Bretonia Armed Forces
br_p_grp = Bretonia Police
fc_kn_grp = Corrupt Kusari Naval Forces
ku_n_grp = Kusari Naval Forces
ku_p_grp = Kusari State Police
rh_n_grp = Rheinland Military
fc_rn_grp = Corrupt Rheinland Military
rh_p_grp = Rheinland Police
co_shi_grp = Samura Industries
co_khc_grp = Daumann Heavy Construction
co_kt_grp = Kishiro Technologies
br_m_grp = BMM
co_me_grp = Deep Space Engineering
co_be_grp = Border World Exports
co_rs_grp = Republican Shipping
co_vr_grp = Ageira Technologies
co_ni_grp = Synth Foods, Inc.
rh_m_grp = Kruger Minerals
co_ti_grp = Planetform, Inc.
co_ic_grp = Interspace Commerce
co_ss_grp = Universal Shipping
co_hsp_grp = Cryer Pharmaceuticals
co_alg_grp = ALG Waste Disposal
co_os_grp = Orbital Spa and Cruise
co_nws_grp = Gateway Shipping
fc_c_grp = Corsairs
fc_ou_grp = Outcasts
fc_rh_grp = Red Hessians
fc_bd_grp = Blood Dragons
fc_j_grp = Junkers
fc_h_grp = Hogosha
fc_m_grp = Mollys
fc_x_grp = Xenos
fc_b_grp = Bundschuh
fc_g_grp = Gaians
fc_lh_grp = Lane Hackers
fc_u_grp = Unioners
fc_gc_grp = Golden Crysanthemums
fc_lwb_grp = LWB
fc_fa_grp = Farmers Alliance
fc_lr_grp = Liberty Rogues
fc_or_grp = The Order
gd_gm_grp = Gas Miners Guild
fc_n_grp = Nomads
gd_im_grp = Independent Miners Guild
gd_z_grp = Zoners
gd_bh_grp = Bounty Hunters Guild
fc_ouk_grp = Kress's Men
fc_uk_grp = <no name>*
fc_f_grp = Fugitive
fc_q_grp = Quintaine's Men

Post Sun Feb 25, 2007 6:05 pm

So, since the nomad group are part of the story factions...

and even though I can get them to show up anywhere...

Could I not just create a new nomad faction with its own ids and assign the nomad ships to them. (I know..it's really more complicated..but for simplicity sake)

Post Mon Feb 26, 2007 4:13 pm

'scuse me if i sound stupid but what is the no name one with the asterisk?

Post Tue Feb 27, 2007 12:41 am

fc_uk_grp ;Nansei Research Complex

Post Tue Feb 27, 2007 7:02 am

If you search the downloads, you will find a edited dll that will enable to nomad and the order I believe to show up on the F8 screen. There is also a tutorial in the forums that talks about this.

Requiem: A Total FL Conversion Mod .
http://mod.pff-clan.us

Post Thu Jun 07, 2007 5:10 pm

The order should show up, even on a FL that hsnt been touched. I found that out because i created a system containing both Order and Liberty forces, in a small area with 2 suns, borded by both the orange walker cloud(i think thats wat its called) and the green edge nebulae.

Post Thu Jun 07, 2007 6:31 pm

the order mods have the edited dll file in it i know i edited my self anybody wants to use this file can use it . what it does puts the order and the nomads on the replist it an edited common dll . or go here http://www.chmaas.handshake.de
and download xvi 32 and use that to edit your common dll

Post Tue Jun 19, 2007 8:06 pm

Or you can "clone" the nomad Faction. (Copy it then just add an 2 to the end) Then go through and edit all the nomad encounters to the new nomad one. (If in new systems with lots of pop zones with nomads in them, find and replace comes in handy )

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