Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

How to crack SP Mission 06

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Wed Nov 22, 2006 9:01 am

How to crack SP Mission 06

I have troble with it and very few free time to play.
I found in this folder
C:\Program Files\Microsoft Games\Freelancer\DATA\MISSIONS\M06
some ini files. Is it possible hack them to solve this mission ?

I installed FMM 1.4b, mods Discovery 481 + NemesisBoosterPackBeta1.1

Thank you in advance

Post Thu Nov 23, 2006 4:03 am

there are mods out there that let bypass the race http://www.lancersreactor.com/t/downloa ... sp?id=2077 heres one of them



Edited by - richard s on 11/23/2006 4:06:07 AM

Post Thu Nov 23, 2006 2:01 pm

so, you're going too fast to get through the gates, huh.
Perhaps a temporary fix is to set the anom max limit to 300 and max speed to 300 until it's over. BUT...you'll probably have to start the game over. Worst could happen? Corrupt your file and crash when trying to connect to the server using the mod. This will force you to uninstall everything and re-do a clean install.

Post Thu Nov 23, 2006 8:50 pm

Oh man it is really easy. There is a simpler way. And easier way. All you have to do is get a *.fl reader like an FL Save Game Editor and just make a new readable one.

Then find:

[StoryInfo
ship_bought = true
Mission = Mission_06 <---- Change _06 to _07 to skip.

And that is all there is to it. Simple.
Now have fun...

Return to Freelancer Modding for Beginners Forum