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Gate''s, Ending and mission''s.

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Mon Aug 21, 2006 11:15 am

Gate''s, Ending and mission''s.

How do I make it so gate stay locked but open at set time when I wont it. ?

How do I make my mod start only after main game is over at the end. ?

How do I make my own story mission's which will only run after main game as ended ?

Post Mon Aug 21, 2006 12:18 pm


How do I make my own story mission's which will only run after main game as ended ?



I'm very sorry, but that is not possible, because there are only the 13 known missions. That's hardcoded. You can change them but you can not add new ones.

Post Mon Aug 21, 2006 12:42 pm

As far as I know, none of your questions are possible.

Post Mon Aug 21, 2006 4:54 pm

The first one, you can edit it so that NPC's don't go through the gate, other than that, there is no reason to lock it, then open it later when you want to go through.

Post Tue Aug 22, 2006 9:04 am

No I mean side mission's SORRY not story mission's, don't know why I said story mission's. Like you get when you walk in to bar and look on screen or talk to someone in bar.

As for a gate I won't to set a side mission then that as soon as you say your do the mission the gate then stay's open from then on.

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