Anyway, FLE should make a dll. file by itself and it should work just by running it. A lot of people make a folder in the DATA folder called EXE, just move the dll. in that folder and then find the Freelancer.ini file and copy that also into the EXE folder, then open that up and add the name of the dll. into that file, something like this:
[Resources
DLL = InfoCards.dll ; Contains all infocard text resources
DLL = MiscText.dll ; Contains other bulk text resource: rumor, offer, and mission text
DLL = NameResources.dll ; Contains names of things, primarily.
DLL = EquipResources.dll ;Contains names of equipment (in string table) and infocards for equipment (in HTML resources)
DLL = OfferBribeResources.dll ; Contains random mission offers and bribes
DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text
DLL = my_mod2.dll ; <----------------@#$%^&*(
; Just add that little part and save, turn on the mod and test it out, it should show up with the names.
QuEsTiOn AsKeR
Last Hope MOD