Sun Feb 19, 2006 10:52 am by flybyu
Go to DATA\EQUIPMENT\weapon_equip.ini and look for this
[Munition
nickname = fc_j_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30.600000 <this changes the damage aginst the hull>
energy_damage = 0 <this aginst the shield>
weapon_type = W_Photon01
one_shot_sound = fire_photon1
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1 <this changes the range of the weapons 1 = 700>
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = fc_j_gun01_mark01
ids_name = 263175
ids_info = 264175
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 9.180000
refire_delay = 0.120000
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
"All truth passes through three stages:
First, it is ridiculed;
Second, it is violently opposed; and
Third, it is accepted as self-evident."