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Quick Question on Uploading Mods

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Sat Aug 20, 2005 5:23 pm

Quick Question on Uploading Mods

My Nomad Takeover mod is ready to be uploaded. I'm pretty sure how to make it in FLMM format, but that's not the problem...


I need to know the following:

1. I used a new DLL file. Do I need to upload it?

2. Do I copy my FL Data folder into the ZIP file?

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Post Sat Aug 20, 2005 7:33 pm

Take all the files that you have modded, put them in their respective places in an empty DATA folder (with all the folder hierarchies). For instance, if you had new music, you'd put them in DATA/AUDIO/MUSIC folder. If you have modified a file in the EXE folder, put it in a new EXE folder. Put your new dll file in the EXE folder. Add a script to the root directory (the directory that your DATA and EXE folders are in... I.E. the mods directory), and a readme if you want. Now zip all this up (normal compression works best, i've found that higher compressions sometimes cause problems), add ".flmod" and your done.

Example:

-FLCE (script and readme)
--DATA
---AUDIO
----MUSIC (new music)
---CHARACTER (modified newcharecter.ini file)
---UNIVERSE (Modified Universe.ini file)
----SYSTEMS
-----LI01
-----CO01
-----UN01
-----etc.
--EXE (modified exe and dlls, plus new ones)

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