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Changing Save game default?

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Sat Aug 20, 2005 9:50 am

Changing Save game default?

Is there a way to change the freelancer default save game to another place besides My Games in My Doc's?

Post Sat Aug 20, 2005 7:27 pm

hmmmm... Doubtful. POSSIBLY by messing with your registry, but i don't recommend that. Why though?

Post Sun Aug 21, 2005 5:09 am

If I can do that I could run 2 or more freelancer mods at once. One that the kids like one I'm working on and one or more that a mod maker wants tested.

Post Sun Aug 21, 2005 8:09 am

...kids?

I won't ask Anyway, i checked my registry, and its not there. I don't think its possible, unfortunatly. You can move your default "My Documents" folder, but since you can only have one of those..... x.x

I could cook up a tini tiny little program that swaps between Freelancer folders. If your that desperate

Post Sun Aug 21, 2005 2:42 pm

That would be Great if you would. I'm sure others would D/L it also. I know I can't be the only one who would make use of this. Mod makers could work on several mods at once if they could save games in different places.

Post Sun Aug 21, 2005 3:03 pm

FlyByU I'm working on a couple of different mods at the moment and I have different save folders for each, it's called FLMM. If you build your mod in FLMM's mod folder it automatically makes a new save folder for you.

**shuffles of with a new headache**

Post Sun Aug 21, 2005 3:45 pm

yes, BUT, you can't play those save games. You have to manually move those save games back into the default folder. Thats whats bugging Flybyu, i believe.

Which my program will eliminate. I'll get to work on it.

Post Sun Aug 21, 2005 4:57 pm

yes, BUT, you can't play those save games. You have to manually move those save games back into the default folder. Thats whats bugging Flybyu, i believe.

Which my program will eliminate. I'll get to work on it.-Blackhole2001
-----------------------------------------------------------------------------------------------
Thanks a lot Blackhole2001

And you are correct.

Post Sun Aug 21, 2005 5:07 pm

o_0

Post Sun Aug 21, 2005 9:16 pm

I'm working on it. the code SHOULD work, but theres this stupid "File already exists" error... except that the file isn't there. So i'm going "WTF?!" And pounding on my keyboard...as always

I'll post here once i've figured it out....EDIT: I figured it out! It should work now. Post any problems here. I didn't bug-test it

Download it now!

Post Sun Aug 21, 2005 11:08 pm

Ok Thanks for the trouble. I have one question how does it work? How do I use it?
Sorry I just dont understand, and I have played with it for about 1 1/2 hours.

Post Mon Aug 22, 2005 10:36 am

Well, maybe i SHOULD have included a help file >< ok, turn off all mods, and click the export to new button. Write freelancer - vanilla or something. Now activate a mod, and run freelancer. Once it gets the the Main Menu you can quit. Now click Export to new and type a name, most logical being the name of the mod. Now you will have 2 folders selectable from the drop down list. Freelancer - Vanilla and your other mod. Just choose one and click on it. Do this for all the mods that you will be using, just turn it on, play, and then export to new. Sorry if its not the most efficient of programs, but i made it in 4 hours.

At least it didn't crash

Post Mon Aug 22, 2005 1:49 pm

Thanks Blackhole Your the best.
Hay This might get popular. You know ppl will start using this.

Post Mon Aug 22, 2005 1:56 pm

I'm actually working on a "Thread Organizer" that uses Treeview to help you organize large threads with many lists into sensable ones that are easy to read. I'll just make it reconize LancersReactor in the URL and auto-format it so that it looks good in this forum.

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