Fri May 13, 2005 5:40 pm by Argh
You need to do scripting too, otherwise things like Guns and Thrusters won't show up in the Equipment Rooms.
You can equip a ship completely without adding Hardpoint information. You must have a shield_link statement though.
For example, I've put Bretonian Destroyers into the XML Toolkit Mod, and their Package (the loadout they have when you buy them) looks like this:
[Good
nickname = br_destroyer2_package
category = ship
hull = br_destroyer2_hull
addon = br_destroyer2_engine, internal, 1
addon = br_destroyer2_power, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark05_fr, HpShield01
addon = shield01_mark05_fr, HpShield02
addon = shield01_mark05_fr, HpShield03
addon = shield01_mark05_fr, HpShield04
addon = br_destroyer_special_turret01, HpTurret_B1_01
addon = br_destroyer_special_turret02, HpTurret_B2_01
addon = br_destroyer_special_turret02, HpTurret_B2_02
addon = br_destroyer_special_turret03, HpTurret_B3_01
addon = br_destroyer_special_turret03, HpTurret_B3_02
addon = br_destroyer_special_turret04, HpTurret_B4_01
addon = br_destroyer_special_turret04, HpTurret_B4_02
addon = SlowLargeRed, HpRunningLight03
addon = SlowLargeRed, HpRunningLight14
addon = SlowLargeRed, HpRunningLight10
addon = SlowLargeRed, HpRunningLight12
addon = SlowLargeRed, HpRunningLight17
addon = SlowLargeRed, HpRunningLight05
addon = LargeWhiteSpecial, HpHeadLight01
Those turrets are special- you cannot buy them, nor can you sell them or remove them. They aren't referred to in the Ship's INI entry, because I don't want players to be able to mount/unmount them (at least for now).