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SprayPaint Weapon?

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Tue May 03, 2005 2:10 pm

SprayPaint Weapon?

Is it possible to make a weapon that does not do any hull or shield damage but allows you to "spraypaint" on bases?

* and if this is possible is there a way to make a weapon that erease's it?

Post Tue May 03, 2005 3:09 pm

It's possible to make a weapon that doesn't do any damage, yes. Having it "stick" is probably not possible, though.

Post Wed May 04, 2005 5:15 am

just to make it stay there in space it will eventually dissapper but just to make it stay there for a period of time before it dissappers is what I am trying to get accross.

Post Wed May 04, 2005 10:30 am

I think i know a way you could spray paint with a weapon. It wouldnt actaully stick, but you could set the velocity to naught and the lifetime to whatever. It would sort of spray in space. The only real problem is people crashing into the spray.

Post Wed May 04, 2005 11:08 pm

Some theories on how to approach this:

Projectile speed has to be zero. If not, it would keep on moving forward until its lifetime has depleted, distorting what you wanted to do. Set muzzle_velocity = 0 for the gun you want to use.

Damage of the gun has to be zero, too. Otherwise, if you're touching the station while spraying it might become hostile toward you. Set hull_damage = 0 for the munition of the gun you want to use.

Set the lifetime of the munition to some value you're comfortable with while spraying. Too low a value and it will start disappearing before you're finished spraying; too long and you'd need another station to spray on, because the old one would be "full" This is done by modifying the lifetime = entry for the munition of the gun.

Refire rate. The higher it is, the more continuous your spraying will look. Set the refire_delay = value for the gun of your choice to something you like.

Of course while spraying, you have to stand still, not flying at any speed. Turning your ship however should still be possible.

Like I said above, this is just theoretical. If it works, please let me know.

Post Thu May 05, 2005 2:48 pm

Maybe another way to do this would be a missile, if its explosion effect will last long enough. So you will be actually spraying on top of something (when the missile hits the base/ship/whatever) not just in empty space.

Post Sun May 08, 2005 6:16 pm

A missile which explodes near a station will turn it instantly hostile, even if it does no damage.

Post Mon May 09, 2005 1:58 am

I think he wants to spray colors on static objects and have those colors stick. This is not possible.

Glock36
"No Comment"

Post Mon Feb 13, 2006 7:01 am

create a new munition hit effect, and set it to stay for about 30 secs.

Post Mon Feb 13, 2006 8:32 am

Look at the date, I am sure they have got their answer along ago.

QuEsTiOn AsKeR
Last Hope MOD

Post Sat Feb 18, 2006 5:03 am

How about "Spray Missile"? It have short range so just shoot anywhere and cool firework will in your sight!

Hi. My name is Cefi. My friend is Donny, Tom, Cecilia, Trent, Juni, and King. We save the world, once again!

F!R

Post Sat Jun 10, 2006 4:03 am

... may be it´s possible.

I dealed with "Flamethrowers" and did set

munition_hit_effect = gf_ku_largeengine03

this makes the target burn - for a long while.
Backdraw is, the guy who got hit, is the only one, who doesn´t notice, he´s "burning".

After you or the target logs off or docks, the effect ends.

Post Sat Jun 10, 2006 1:12 pm

Yea but then if you hit him more then one time that effect sticks again and causes lag on the server.

Post Sun Jul 23, 2006 8:33 pm

lol this is a weird thing to ask for why would u need a spay paint gun it is kinda point less...it would just cause chaos on servers with names and stuff all over stuff swear words and many other stuff...

Post Mon Jul 24, 2006 9:28 am

There are some weapon effects (and non weapon effects) that you could use that seem to loop indefinitely...

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